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Howlpack Piper
3 G
2/2 Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or a Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Wildsong Howler
Creature - Werewolf
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
  • NM
  • EX
  • VG
  • G
  • 8 available @ $1.79
  • $1.43
    Out of stock.
  • $1.25
    Out of stock.
  • $0.90
    Out of stock.
Howlpack Piper
3 G
2/2 Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or a Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Wildsong Howler
Creature - Werewolf
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
  • NM
  • EX
  • VG
  • G
  • 8 available @ $2.99
  • $2.39
    Out of stock.
  • $2.09
    Out of stock.
  • $1.50
    Out of stock.
Howlpack Piper (Extended Art)
3 G
2/2 Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or a Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Wildsong Howler
Creature - Werewolf
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
  • NM
  • EX
  • VG
  • G
  • 6 available @ $2.99
  • $2.39
    Out of stock.
  • 1 available @ $2.09
  • $1.50
    Out of stock.
Howlpack Piper (Prerelease Foil)
Promotional (R)
Collector #: 205
3 G
2/2 Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or a Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Wildsong Howler
Creature - Werewolf
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
  • NM
  • EX
  • VG
  • G
  • 1 available @ $2.79
  • 4 available @ $2.23
  • 1 available @ $1.95
  • $1.40
    Out of stock.
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