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Chance Encounter
Modern Horizons 2
(R)
Collector #: 277
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Enchantment
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Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
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- NM
- EX
- VG
- G
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Overwhelming Encounter
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 245
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Sorcery
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Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1-9: Creatures you control get +2/+2 until end of turn. 10-19: Put two +1/+1 counters on each creature you control. 20: Put four +1/+1 counter son each creature you control. |
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- NM
- EX
- VG
- G
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Random Encounter
Final Fantasy
(U)
Collector #: 0150
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Sorcery
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Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. Flashback |
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- NM
- EX
- VG
- G
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Chance Encounter
Odyssey
(R)
Collector #: 182
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Enchantment
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Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
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- NM
- EX
- VG
- G
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Chance Encounter (Foil Etched)
Modern Horizons 2
(R)
Collector #: 277
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Enchantment
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Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
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- NM
- EX
- VG
- G
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Feral Encounter
Wilds of Eldraine
(R)
Collector #: 0169
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Sorcery
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| Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled cards this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. | |
- NM
- EX
- VG
- G
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Close Encounter
Edge of Eternities
(U)
Collector #: 0176
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Instant
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As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile. Close Encounter deals damage equal to the power of the chosen creature or card to target creature. |
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- NM
- EX
- VG
- G
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Chance Encounter
Mystery Booster/The List
(R)
Collector #: 182
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Enchantment
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Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
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- NM
- EX
- VG
- G
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Overwhelming Encounter (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(U)
Collector #: 245
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Sorcery
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Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1-9: Creatures you control get +2/+2 until end of turn. 10-19: Put two +1/+1 counters on each creature you control. 20: Put four +1/+1 counter son each creature you control. |
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- NM
- EX
- VG
- G
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Feral Encounter (Extended Art)
Wilds of Eldraine Variants
(R)
Collector #: 0356
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Sorcery
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| Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled cards this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. | |
- NM
- EX
- VG
- G
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Feral Encounter (Prerelease Foil)
Promotional
(R)
Collector #: 0169
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Sorcery
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| Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled cards this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. | |
- NM
- EX
- VG
- G
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Feral Encounter (Promo Pack)
Promo Pack
(R)
Collector #: 0169
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Sorcery
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| Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled cards this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. | |
- NM
- EX
- VG
- G
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