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Commence the Endgame
War of the Spark (R)
Collector #: 045
4 U U
Instant
This spell can't be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Commence the Endgame
4 U U
Instant
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control one, create a 0/0 black Zombie Army creature token first.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Commence the Endgame (Prerelease Foil)
Promotional (R)
Collector #: 045
4 U U
Instant
This spell can't be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
  • NM
  • EX
  • VG
  • G
  • $0.79
    Out of stock.
  • 4 available @ $0.63
  • 1 available @ $0.55
  • $0.40
    Out of stock.
Commence the Endgame (Promo Pack)
Promo Pack (R)
Collector #: 045
4 U U
Instant
This spell can't be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
  • NM
  • EX
  • VG
  • G
  • 4 available @ $2.79
  • $2.23
    Out of stock.
  • $1.95
    Out of stock.
  • $1.40
    Out of stock.
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