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Commence the Endgame
War of the Spark
(R)
Collector #: 045
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Instant
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This spell can't be countered. Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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- NM
- EX
- VG
- G
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Commence the Endgame
Aetherdrift Commander Decks
(R)
Collector #: 0038
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Instant
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This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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- NM
- EX
- VG
- G
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Commence the Endgame (Prerelease Foil)
Promotional
(R)
Collector #: 045
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Instant
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This spell can't be countered. Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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- NM
- EX
- VG
- G
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Commence the Endgame (Promo Pack)
Promo Pack
(R)
Collector #: 045
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Instant
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This spell can't be countered. Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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- NM
- EX
- VG
- G
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