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Hall of Storm Giants
Adventures in the Forgotten Realms
(R)
Collector #: 257
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Hall of Storm Giants (Showcase)
Adventures in the Forgotten Realms Variants
(R)
Collector #: 354
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Hall of Storm Giants (Prerelease Foil)
Promotional
(R)
Collector #: 257
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Hall of Storm Giants (Promo Pack)
Promo Pack
(R)
Collector #: 257
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Hall of Storm Giants (Ampersand Foil)
Promotional
(R)
Collector #: 257
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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