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Fluxx 5.0 It all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.


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3 Wishes In 3 Wishes, you and your friends have stumbled across a Genie, who is both powerful and mischievous; he will make someone's wildest dreams come true - but only for the right person! It will take quick wits, guile, and cunning to ensure you gain the genie's favor!

A superpower? A spaceship? World Peace? Maybe a pet dragon? Any of those could be yours...Or could they?

3 Wishes is a fast paced hidden information game for 3-5 players that will be sure to make your wildest dreams come true!


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Abracada...what? Abraca...what? is a family game of deduction and spellcasting. On your turn, you try to cast one of the spells you have in front of you — but it's harder than it looks because only the other players can see which spells are available to you! So with cunning wit, clever logic, and a little luck, you have to determine which spells to use against your competitors. Watch your magic words, though, because if you try to cast the wrong spell too often, you'll lose the game!
2-5 Players
Ages 7+
30 minutes


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$21.99
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Alhambra Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA.

The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their "native" currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.

In Alhambra, players are acquiring buildings to be placed within their Alhambra complex.

The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn.

Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.
2-5 Players
Ages 8+
45-60 minutes


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Back to the Future: An Adventure Through Time Fire up the DeLorean and prepare for 1.21 Gigawatts of fun! In Back to the Future: An Adventure Through Time, 2-4 players compete to move Doc Brown's time-traveling DeLorean between three timelines (1955, 1985, and 2015) in order to make sure that key events from the movie's plotline take place.

Maneuver key characters like Marty McFly and Biff Tannen through the different timelines, ensuring they meet at just the right moment to set off iconic scenes.

The player who does the best job repairing the timeline wins.
2-4 Players
Ages 10+
30 minutes


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$23.49
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Bear Valley In Bear Valley, you must be the first to survive the treacherous wilderness and escape to the safety of the camp at the end of the valley. Players start as 2-6 campers along the Bear River and must navigate the wilderness, avoiding bears and trying to not get lost.

The map of trails and challenges is built by the players as they explore the wilderness. These wilderness cards feature beautifully illustrated realistic art and have between three and six exit points along with a variety of features, both man-made and natural in origin. No two games will ever play the same.

Game play is structured around a clever movement mechanism in which the first player moves one card, the second player moves up to two cards, the third player three, and so on. Each of the six player characters has both advantages and disadvantages that can be used across a variety of play options — short or long play, regular or advanced.

Dive into caves, row canoes, cross bridges, climb mountains, and cut through treacherous underbrush as you stop at nothing — except bears — to be the first to reach base camp. Can you survive and escape Bear Valley?
2-6 Players
Ages 8+
15-30 minutes


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$16.99
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Black Fleet Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!

In the easy-to-play, tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities.

Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game!
3-4 Players
Ages 14+
60 minutes


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$37.99
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Blueprints In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. In the game, each round progresses like this: Discover your blueprint. Each turn, choose a die and place it in your building. Reveal your building, tally your points, then discover who wins the awards and prizes. After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect?
2-4 Players
Ages 14+
30 Minutes

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$19.99
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Bohnanza This great card game is about planting, trading, and selling beans - 11 kinds of beans. Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields.
2-7 Players
Ages 13+
45 Minutes

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$14.49
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Boss Monster Boss Monster is an awesome dungeon building card game. Create the the best dungeon, full of treasure to lure in heroes and dangers to see that they never leave again. This deck builder is inspired by classic arcade game art and features bidding mechanics to keep the game lively and interactive. In this unique card game; you are the end boss.
2 - 4 Players
Ages 13+
20 Minutes

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$16.99
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Boss Monster 2: The Next Level The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards, Boss Monster 2 is playable as a standalone game or as an expansion to the core set. Dark Heroes and Hybrid Heroes raise the stakes, while Epic Spells and "cycling" rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels, with fresh new mechanisms and exciting new options. With more Bosses, more unique cards, and more ways to slay hapless adventurers, Boss Monster 2 will take your dungeon to The Next Level!
2-4 Players
Ages 13+
30 minutes


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$16.99
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Boss Monster: Tools of Hero-Kind Expansion Tools of Hero-Kind is a 25-card mini-expansion for Boss Monster: Master of the Dungeon. The base game is required to play this expansion.

With the introduction of Item cards, Tools of Hero-Kind will transform the adventurers exploring your dungeon. They'll go from being a resource that you harvest into an undeniable threat. Magical weapons, armor, items and scrolls will attach themselves to Heroes as they come into town and confer their "Power-Up" abilities. Of course, with bigger risks come bigger rewards. Should you manage to defeat a hero carrying an Item, you'll be able to use the one-time "Reward" effect of that item to further your own nefarious goals.
2-4 Players
Ages 13+
20 Minutes

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$7.49
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Broom Service Score the most victory points by delivering potions via Broom Service throughout the magical realm.

Broom Service is a card-based game that combines luck, skill and balances timely bluffing with clever hand management.

Remake of award-winning Witch's Brew:

New theme! Now with 3 types of roles: witches, druids, and gatherers.
Drizzelda, the weather fairy, helps chase away the bad weather.
New illustrations and game pieces.
Same style of play, and by the same game designer as Witch’s Brew.
New version also includes a 2-player version.
The game is played over 7 rounds, with 4 turns per round. Each round, players simultaneously select 4 of their 10 role cards, and then take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger, but riskier, as another player could steal the action from you later; the cowardly action is safer, but not as robust. How well can you bluff your opponents?

Use the gatherer roles to collect ingredients to make potions, the witch roles to zoom around on your broom to different areas, and the witch or druid roles to deliver the potions - collecting victory points as you go. Chase away lightning clouds with the help of the weather fairy, and keep an eye on the event cards that change game play, one event per round.

The winner is the player with the most victory points after all 7 rounds are complete and end-of-game bonus points have been awarded.
2-5 Players
Ages 10+
30-75 minutes


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$29.99
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Burgle Bros. Burgle Bros. is a cooperative game for 1-­4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles), each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof.

Players each have three stealth tokens. Whenever they are on the same tile with a guard, they lose one. If any player is caught without a stealth token, the game is over. If players can open all three safes, and escape through the stairs to the roof they win.
1-4 Players
Ages 12+
45-90 minutes


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$36.99
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Cacao Cacao is a tile-placement game that immerses players in the exotic world of the "fruit of the Gods". As the chief of your tribe, you must lead your people to prosperity through the cultivation and trade of cacao — and to do that, you'll need to put them to work in the best way possible. In the game, each player has an individual deck of square worker tiles, with the number of workers on each side of the tile varying from tile to tile. The playing area starts with only a couple of jungle tiles in play: a cacao field and a small market; two jungle tiles are laid face up, and the remaining jungle tiles stacked as a draw pile. On a player's turn, she places one of her worker tiles on the board adjacent to one or more jungle tiles already in play, then (if two worker tiles are next to an empty space) adds one of the jungle tiles to the playing area in this space. Her workers then get busy and deliver the results of their effort: If you placed workers next to a cacao field, you receive one or two cacao markers per worker; if they're next to a market, you can choose to sell one cacao marker per worker at the listed price; if next to a well, you receive water; if next to a temple, they stand and look good until the end of the game; and so on. She then refills her hand from her personal deck to three worker tiles. Once all players have used all of their worker tiles, the game ends. Players score (or lose) points based on their water supply, and each temple rewards whichever players sent the most workers to it. In the end, whoever has collected the most gold wins.
2-4 Players
Ages 8+
45 minutes


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$29.79
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Camel Up In Camel (C)up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!
2-8 Players
Ages 8+
30 minutes


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$27.49
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Carcassonne: Amazonas Explore the Amazon River and jungle in the latest Carcassonne Around the World: Amazonas! Send your meeples in villages and tributaries that border the majestic river (while you're there, keep an eye out for fruit), and build camps in the jungle to observe the wildlife. But don't get too distracted by this tropical paradise, your opponents have already started racing down the Amazon River; you'll need to follow them if you wish to be on your way to victory!


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Carcassonne: My First Carcassonne The streets of Carcassonne are filled with kids who are trying to catch the animals set loose for the festival. The city has never been so alive! This version of the modern classic, Carcassonne, has been adapted to allow players of all ages to play together. No need to count points! Each turn, you place a tile to build Carcassonne. When you close a street with one or more kids of your color, you get to put your pawns on the board. Be the first to place all of your pawns to win the game!
2-5 Players
Ages 8+
45-60 minutes


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$29.79
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Carcassonne: Over Hill, Over Dale Carcassonne: Over Hill and Dale, a standalone game in the Carcassonne series, allows players to be farmers who care for animals on their large farms and cultivate the fruits and vegetables in their fields.

Description from the Z-Man English version product page:
They say agriculture is the most noble employment of man, and Carcassonne: Over Hill and Dale wanted to offer players the gratifying feeling of providing for the people. In this new game, towns and castles make room for fields of fruits and vegetables. Collect them all, build stables to house animals, and walk down a hill to make even more points!

The ability to walk a meeple down a path and score more points.
A new setting to enjoy the new mechanic of Carcassonne.
2-5 Players
Ages 7+
35 minutes


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$29.79
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Castellan In Castellan, two players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards, and the player who finishes a courtyard claims it with a Keep, scoring points for that courtyard equal to the number of tower pieces surrounding it. In more detail, each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it, with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn, a player can play as many cards as she wants, but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. Players have the same cards in their decks, so the challenge is all about what to use when. The game ends when all the castle pieces are used up, and the player with the most points wins.
2 Players
Ages 6+
45 Minutes

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$21.99
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