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CV "CV" means curriculum vitae – your resume – and in the dice and card game CV you will lead a character through his entire life, making many choices about friends, relations, jobs and activities.

Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice, players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind, such as new symbols and special abilities. At the end of the game, each kind of card scores points for the player.

What would have happened if... Have you ever wondered who you would have been, if your life had gone differently? How would you direct your life, if everything was up to you? Maybe you would be a magician, or travel around the world? Or maybe big business tempts you, and your goal would be to earn a million dollars?

In the game CV everything is possible: a dream job, new relationships and skills... You can be whoever you want! Build your history step by step - at the end of the game you'll have a unique collection of cards: your curriculum vitae. The player who best accomplishes their life goals will be the winner.

• Unique engaging personal histories
• Endless combinations of CV cards
• 87 cards - each with a unique beautiful illustration!

Box contents
- 87 cards
- 7 dice
- board
- 49 tokens
- notepad
- pencil
- instructions

2-4 Players
Ages 10+
60 Minutes

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$24.99
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Race for the Galaxy In Race for the Galaxy, players build star spanning civilizations by spending game cards which represent worlds as well as technological and social achievements. In every round, each player secretly submits one of seven action cards and all players enact the corresponding phase. While every player performs the phase’s action, those who secretly chose it get a bonus for that phase. Players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins.
2 - 4 Players
Ages 12+
30 Minutes

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$21.99
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Ascension: Immortal Heroes Bent on ascending to replace the slain god Samael, Kythis has begun gathering the souls of fallen heroes to fuel his mad quest. It's up to you to marshal the forces of Vigil's past and present to stop the demigod once and for all!
Playable as a stand-alone or 2-player game, or combine it with Ascension: Storm of Souls™ for an expanded game that can be played with up to 6 players!
1 - 2 Players
Ages 13+
30 Minutes

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$19.99
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Boss Monster Boss Monster is an awesome dungeon building card game. Create the the best dungeon, full of treasure to lure in heroes and dangers to see that they never leave again. This deck builder is inspired by classic arcade game art and features bidding mechanics to keep the game lively and interactive. In this unique card game; you are the end boss.
2 - 4 Players
Ages 13+
20 Minutes

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$16.99
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Smash Up: Monster Smash We were working the lab, late one night. then we made Monster Smash! This expansion to Smash Up brings you four new creepy decks to scare your opponents to death! or at least beat them to 15 points. Vampires drain power from their victims. Mad Scientists construct bizarre creations of great strength. Werewolves go berserk with power. Giant Ants swarm their victims. It's enough to make you run out of the theater in terror! Smash Up lets you bring together various groups from Geekdom to create decks that will smash your opponents! Combine Wizard Pirates, or Ninja Dinosaurs, or Robot Vampires! Fight to score the most points and win the game.

2-4 Players
Ages 14+
45 Minutes

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$15.99
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Smash Up Sci Fi Double Feature Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new groups to the base-smashing business, with abilities unlike those seen before!!

Between Time Travelers, Cyborg Apes, Super Spies, and Shapeshifters, the combinations in this latest expansion should keep you having fun for many hours yet!
2 - 4 Players
Ages 12+


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$13.99
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Smash Up: Awesome Level 9000 The Smash Up: Awesome Level 9000 expansion features 4 all-new distinct factions that you can mix and match to defeat your opponents. Try them with the Core Set to create exponential new combinations!
2 - 4 Players
Ages 12+
45 Minutes

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$13.99
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Smash Up: The Obligatory Cthulhu Set Just when you thought Smash Up might escape, the International Gaming Authority reminded us we were honor?bound to include Cthulhu in one of our products. So we set on to make the Cthulhu?est product ever, which you will soon hold in your hands. Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as "Madness", that each of these groups use to various effects. But remember that Madness brings you power, but at a price (joking.). If you're ready to embrace the creatures beyond the understanding of mortal men, then shuffle up these guys with your pirates, bear cavalry and others for the most awesome fit of crazed insanity you've had in a long time.
2 - 4 Players
Ages 12 + 45 Minutes

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$13.99
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Castles of Burgundy: The Card Game The Hundred Years' War is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought in The Castles of Burgundy: The Card Game, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more.
1-4 Players
Ages 12+
20-45 minutes


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$12.49
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...and then, we held hands. ...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.

The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move.

A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.

The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options.

The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.

...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
2 Players
Ages 12+
30-45 minutes


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$17.49
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3 Wishes In 3 Wishes, you and your friends have stumbled across a Genie, who is both powerful and mischievous; he will make someone's wildest dreams come true - but only for the right person! It will take quick wits, guile, and cunning to ensure you gain the genie's favor!

A superpower? A spaceship? World Peace? Maybe a pet dragon? Any of those could be yours...Or could they?

3 Wishes is a fast paced hidden information game for 3-5 players that will be sure to make your wildest dreams come true!


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$7.49
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51st State Master Set The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State.

51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways:

Raze a location to gain many resources once.
Deal with this location to gain one resource every turn.
Build the location so that you can use its skill each turn.
51st State: Master Set marks the rebirth of the 51st State line, with this set containing 88 cards from the original base game, and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game, but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.
1-4 Players
Ages 14+
60-90 minutes


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$32.99
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Among the Stars After a devastating war, peace is declared among all the major races of the galaxy and an Alliance is created. One of the first decisions of the newly formed Alliance, is to build massive space stations all along the galaxy in order to promote trade among the races, strengthen diplomatic relations and help protect the newly established peace.

Each player takes the role of one of those races, trying to build the best space station. The game is played over 4 rounds, each comprising 6 turns. At the end of the game the player who has built the most efficient Station and has scored the most points, is the winner.
2 - 4 Players
Ages 12+
30 Minutes

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$32.99
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Ascension X: War of Shadows Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.

The theme for Ascension X: War of Shadows, the tenth set in this game series, is the on-going conflict between Light and Dark forces for control of New Vigil. This conflict plays a direct role in the game as the balance between the two forces can give players additional powers during Night and Day. A new category of Heroes and Constructs are also introduced, and these powerful dual-cost cards require players to spend both types of game resources to purchase them.


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$27.99
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Ascension: Darkness Unleashed Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games. Ascension: Darkness Unleashed features new Energize cards, including Heroes and Constructs that transform into even more powerful forms, as well as Dark Energy Shards, a new take on the Treasure cards introduced in Ascension: Rise of Vigil.
1-2 Players
Ages 10+
30 Minutes


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$19.99
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Ascension: Dawn of Champions Where there were once six realms, now only a single remains: New Vigil. In Ascension: Dawn of Champions, you take on the role of your faction's Champion to guide them to victory in this world of new alliances and ancient foes.

New Champion cards let you play as a faction leader, building your reputation to unlock powerful cards and effects. This set also includes new multi-faction cards to acquire and defeat, including Constructs and Monsters!

As with all other Ascension sets, Ascension: Dawn of Champions can be played as a standalone game or combined with other Ascension games.
1-4 Players
Ages 13+
30 minutes


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$26.99
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Ascension: Deckbuilding Game - Third Edition Ascension is a fast-paced deckbuilding game that’s quick to learn, easy to setup, and packed with endless hours of replay value! Our goal with Ascension was to make a game that we would bring out again and again for our own game nights. With an all-star team working on design and development, including Magic: The Gathering Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler, we spent the better part of a year making a game that will appeal to fans of the board games, trading card games, and non-gamers alike.
This is the 3rd edition version of Chronicle of the Godslayer.
2 - 4 Players
Ages 13+
30 Minutes

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$26.99
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Ascension: Dreamscape Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.

Ascension: Dreamscape is the ninth standalone game in the Ascension series, although the game can be combined with other titles for play with up to six players. This set introduces the Insight resource that allows players to acquire exclusive Dream cards. Player can also use the Dreamscape to access powerful new Vision cards as well as Heroes and Constructs.
1-4 Players
Ages 13+
30-60 minutes


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$26.99
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Ascension: Return of the Fallen Samael the Fallen God has returned in his true form, and is intent on obliterating your world. Will you be able to overcome monstrous obstacles and assemble a mighty army to end Samael’s reign once and for all?
Ascension: Return of the Fallen™ is the first expansion to the hit deck-building game from Magic the Gathering™ Pro Tour Champions Justin Gary, Rob Dougherty and Brian Kibler. The first expansion to Ascension™ features exciting new heroes, constructs, monsters and introduces the game-changing Fate mechanic.
1 - 2 Players
Ages 13+
30 Minutes

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$19.99
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Ascension: Rise of Vigil Ascension: Rise of Vigil is the latest installment in the wildly popular Ascension deck-building game series. This chapter unveils the new card-type "treasure" as well as a new game mechanic. As with all Ascension expansions, Rise of Vigil is playable as a standalone game or can be combined with other Ascension games.
2 -4 Players
Ages 13+
30 Minutes

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$26.99
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