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Mindbreak Trap
Zendikar
(M)
Collector #: 057
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. |
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Misty Rainforest
Zendikar
(R)
Collector #: 220
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Land
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, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. | |
Verdant Catacombs
Zendikar
(R)
Collector #: 229
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Land
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, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then Shuffle your library. | |
Marsh Flats
Zendikar
(R)
Collector #: 219
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Land
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, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. |
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Scalding Tarn
Zendikar
(R)
Collector #: 223
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Land
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. | |
Valakut, the Molten Pinnacle
Zendikar
(R)
Collector #: 228
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Land
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Valukut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. : Add to your mana pool. |
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Bloodchief Ascension
Zendikar
(R)
Collector #: 082
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Enchantment
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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
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Expedition Map
Zendikar
(C)
Collector #: 201
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Artifact
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. | |
Arid Mesa
Zendikar
(R)
Collector #: 211
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Land
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, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. | |
Luminarch Ascension
Zendikar
(R)
Collector #: 025
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Enchantment
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At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) : Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. |
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Goblin Bushwhacker
Zendikar
(C)
Collector #: 125
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1/1 Creature - Goblin Warrior
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Kicker (You may pay an additional as you cast this spell.) When Goblin Bushwacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. |
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Warren Instigator
Zendikar
(M)
Collector #: 154
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1/1 Creature - Goblin Berserker
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Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. |
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Hedron Crab
Zendikar
(U)
Collector #: 047
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0/2 Creature - Crab
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Landfall - Whenever a land enters the battlefield under your control, target player mills three cards. | |
Archive Trap
Zendikar
(R)
Collector #: 041
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Instant - Trap
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If an opponent searched their library this turn, you may pay rather than pay this spell’s mana cost. Target opponent mills thirteen cards. |
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Ob Nixilis, the Fallen
Zendikar
(M)
Collector #: 107
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3/3 Legendary Creature - Demon
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Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. | |
Eldrazi Monument
Zendikar
(M)
Collector #: 199
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Artifact
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Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
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Roil Elemental
Zendikar
(R)
Collector #: 062
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3/2 Creature - Elemental
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Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. |
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Rite of Replication
Zendikar
(R)
Collector #: 061
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. |
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Crypt of Agadeem
Zendikar
(R)
Collector #: 212
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Land
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Crypt of Agadeem enters the battlefield tapped. : Add to your mana pool. , : Add to your mana pool for each black creature card in your graveyard. |
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Beastmaster Ascension
Zendikar
(R)
Collector #: 159
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Enchantment
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control +5/+5. |
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Emeria, the Sky Ruin
Zendikar
(R)
Collector #: 213
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add to your mana pool. |
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Oracle of Mul Daya
Zendikar
(R)
Collector #: 172
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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Journey to Nowhere
Zendikar
(C)
Collector #: 014
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Enchantment
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When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Eternity Vessel
Zendikar
(M)
Collector #: 200
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Artifact
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Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. |
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Bloodghast
Zendikar
(R)
Collector #: 083
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2/1 Creature - Vampire Spirit
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Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. |
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