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Radiate
Torment
(R)
Collector #: 113
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Instant
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Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. | |
Insidious Dreams
Torment
(R)
Collector #: 066
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Instant
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As an additional cost to cast Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. |
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Mortal Combat
Torment
(R)
Collector #: 071
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Enchantment
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At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. | |
Cephalid Illusionist
Torment
(U)
Collector #: 028
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1/1 Creature - Cephalid Wizard
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Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. , : This turn prevent all combat damage that would be dealt to and dealt by target creature you control. |
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Last Laugh
Torment
(R)
Collector #: 068
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Enchantment
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Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. |
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Transcendence
Torment
(R)
Collector #: 020
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Enchantment
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You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |
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Mutilate
Torment
(R)
Collector #: 073
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Sorcery
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All creatures get -1/-1 until end of turn for each Swamp you control. | |
Parallel Evolution
Torment
(R)
Collector #: 136
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Sorcery
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For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Cleansing Meditation
Torment
(U)
Collector #: 003
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Sorcery
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Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
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Far Wanderings
Torment
(C)
Collector #: 125
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Sorcery
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards and put them onto the battlefield tapped. Then shuffle your library. |
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Accelerate
Torment
(C)
Collector #: 090
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Instant
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Target creature gains haste until end of turn. Draw a card. |
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Nantuko Shade
Torment
(R)
Collector #: 074
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2/1 Creature - Insect Shade
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: Nantuko Shade gets +1/+1 until end of turn. | |
Shade's Form
Torment
(C)
Collector #: 081
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Enchantment - Aura
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Enchant creature Enchanted creature has ": This creature gets +1/+1 until end of turn." When enchanted creature is put into a graveyard, return that card to the battlefield under your control. |
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Tainted Peak
Torment
(U)
Collector #: 142
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Land
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: Add to your mana pool. : Add or to your mana pool. Activate this ability only if you control a Swamp. |
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Insist
Torment
(R)
Collector #: 127
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Sorcery
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The next creature spell you cast this turn can't be countered by spells or abilities. Draw a card. |
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Cabal Ritual
Torment
(C)
Collector #: 051
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Instant
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Add . Threshold - Add instead if seven or more cards are in your graveyard. |
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Cabal Coffers
Torment
(U)
Collector #: 139
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Land
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, : Add to your mana pool for each Swamp you control. | |
Acorn Harvest
Torment
(C)
Collector #: 118
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Sorcery
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Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback - , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Grim Lavamancer
Torment
(R)
Collector #: 100
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1/1 Creature - Human Wizard
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, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. | |
Dawn of the Dead
Torment
(R)
Collector #: 059
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Enchantment
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At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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Arrogant Wurm
Torment
(U)
Collector #: 120
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4/4 Creature - Wurm
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Trample Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
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Chainer's Edict
Torment
(U)
Collector #: 057
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Sorcery
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Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Retraced Image
Torment
(R)
Collector #: 046
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Sorcery
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Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. | |
Putrid Imp
Torment
(C)
Collector #: 077
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1/1 Creature - Zombie Imp
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Discard a card: Putrid Imp gains flying until end of turn. Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. |
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Zombie Trailblazer
Torment
(U)
Collector #: 089
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2/2 Creature - Zombie Scout
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Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. |
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