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Ovinomancer
Timeshifted
(S)
Collector #: 027
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0/1 Creature - Human Wizard
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When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. |
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Swamp Mosquito
Timeshifted
(S)
Collector #: 049
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0/1 Creature - Insect
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Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) |
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War Barge
Timeshifted
(S)
Collector #: 116
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Artifact
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: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. | |
Sol'kanar the Swamp King
Timeshifted
(S)
Collector #: 100
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5/5 Legendary Creature - Demon
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Swampwalk Whenever a player plays a black spell, you gain 1 life. |
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Consecrate Land
Timeshifted
(S)
Collector #: 004
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Enchantment - Aura
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Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. |
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Craw Giant
Timeshifted
(S)
Collector #: 076
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6/4 Creature - Giant
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Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) |
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Moorish Cavalry
Timeshifted
(S)
Collector #: 011
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3/3 Creature - Human Knight
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Trample | |
Stupor
Timeshifted
(S)
Collector #: 048
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Sorcery
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Target opponent discards a card at random, then discards a card. | |
Suq'Ata Lancer
Timeshifted
(S)
Collector #: 069
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2/2 Creature - Human Knight
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Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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Celestial Dawn
Timeshifted
(S)
Collector #: 003
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Enchantment
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Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
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Disintegrate
Timeshifted
(S)
Collector #: 058
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Sorcery
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Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. | |
Ghost Ship
Timeshifted
(S)
Collector #: 021
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2/4 Creature - Spirit
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Flying : Regenerate Ghost Ship. |
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Hunting Moa
Timeshifted
(S)
Collector #: 080
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3/2 Creature - Bird Beast
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Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature. |
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Mindless Automaton
Timeshifted
(S)
Collector #: 111
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0/0 Artifact Creature - Construct
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Mindless Automaton enters the battlefield with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. |
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Shadow Guildmage
Timeshifted
(S)
Collector #: 046
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1/1 Creature - Human Wizard
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, : Put target creature you control on top of its owner's library. , : Shadow Guildmage deals 1 damage to any target and 1 damage to you. |
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Squire
Timeshifted
(S)
Collector #: 015
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1/2 Creature - Human Soldier
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Wildfire Emissary
Timeshifted
(S)
Collector #: 072
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2/4 Creature - Efreet
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Protection from white : Wildfire Emissary gets +1/+0 until end of turn. |
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Zhalfirin Commander
Timeshifted
(S)
Collector #: 018
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Target Knight creature gets +1/+1 until end of turn. |
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Soul Collector
Timeshifted
(S)
Collector #: 047
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3/4 Creature - Vampire
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Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Dauthi Slayer
Timeshifted
(S)
Collector #: 041
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2/2 Creature - Dauthi Soldier
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Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. |
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Uncle Istvan
Timeshifted
(S)
Collector #: 051
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1/3 Creature - Human
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Prevent all damage that would be dealt to Uncle Istvan by creatures. | |