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Evil Eye of Orms-by-Gore
Timeshifted
(S)
Collector #: 042
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3/6 Creature - Eye
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Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. |
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Shadowmage Infiltrator
Timeshifted
(S)
Collector #: 099
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1/3 Creature - Human Wizard
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Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. |
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Fire Whip
Timeshifted
(S)
Collector #: 063
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Enchantment - Aura
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Enchant creature you control Enchanted creature has ": This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target. |
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Prodigal Sorcerer
Timeshifted
(S)
Collector #: 029
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1/1 Creature - Human Wizard
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: Prodigal Sorcerer deals 1 damage to any target. | |
Eron the Relentless
Timeshifted
(S)
Collector #: 061
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5/2 Legendary Creature - Human Rogue
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Haste : Regenerate Eron the Relentless. |
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Honorable Passage
Timeshifted
(S)
Collector #: 009
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Instant
|
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. | |
Mystic Enforcer
Timeshifted
(S)
Collector #: 096
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3/3 Creature - Human Nomad Mystic
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Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard. |
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Twisted Abomination
Timeshifted
(S)
Collector #: 050
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5/3 Creature - Zombie Mutant
|
: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) |
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War Barge
Timeshifted
(S)
Collector #: 116
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Artifact
|
: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. | |
Wildfire Emissary
Timeshifted
(S)
Collector #: 072
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2/4 Creature - Efreet
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Protection from white : Wildfire Emissary gets +1/+0 until end of turn. |
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Goblin Snowman
Timeshifted
(R)
Collector #: 064
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1/1 Creature - Goblin
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Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. : Goblin Snowman deals 1 damage to target creature it's blocking. |
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Krosan Cloudscraper
Timeshifted
(S)
Collector #: 082
|
13/13 Creature - Beast Mutant
|
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay . Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Lightning Angel
Timeshifted
(S)
Collector #: 094
|
3/4 Creature - Angel
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Flying, vigilance, haste | |
Soltari Priest
Timeshifted
(S)
Collector #: 014
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2/1 Creature - Soltari Cleric
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Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) |
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Assault // Battery
Timeshifted
(S)
Collector #: 106
|
/
Sorcery
|
Assault: Assault deals 2 damage to any target. ----- Battery: Put a 3/3 green Elephant creature token onto the battlefield. |
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Desolation Giant
Timeshifted
(S)
Collector #: 057
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3/3 Creature - Giant
|
Kicker (You may pay an additional as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. |
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Ovinomancer
Timeshifted
(S)
Collector #: 027
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0/1 Creature - Human Wizard
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When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. |
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Squire
Timeshifted
(S)
Collector #: 015
|
1/2 Creature - Human Soldier
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Witch Hunter
Timeshifted
(S)
Collector #: 017
|
1/1 Creature - Human Cleric
|
: Witch Hunter deals 1 damage to target player. , : Return target creature an opponent controls to its owner's hand. |
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Disenchant
Timeshifted
(S)
Collector #: 006
|
Instant
|
Destroy target artifact or enchantment. | |
Sol'kanar the Swamp King
Timeshifted
(S)
Collector #: 100
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5/5 Legendary Creature - Demon
|
Swampwalk Whenever a player plays a black spell, you gain 1 life. |
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Coalition Victory
Timeshifted
(S)
Collector #: 091
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Sorcery
|
You win the game if you control a land of each basic land type and a creature of each color. | |
Soul Collector
Timeshifted
(S)
Collector #: 047
|
3/4 Creature - Vampire
|
Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Dauthi Slayer
Timeshifted
(S)
Collector #: 041
|
2/2 Creature - Dauthi Soldier
|
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. |
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Uncle Istvan
Timeshifted
(S)
Collector #: 051
|
1/3 Creature - Human
|
Prevent all damage that would be dealt to Uncle Istvan by creatures. | |