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Gemstone Caverns
Time Spiral
(R)
Collector #: 274
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Legendary Land
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If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. |
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Trickbind
Time Spiral
(R)
Collector #: 088
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) |
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Academy Ruins
Time Spiral
(R)
Collector #: 269
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Legendary Land
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: Add . , : Put target artifact card from your graveyard on top of your library. |
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Swarmyard
Time Spiral
(R)
Collector #: 278
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Land
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: Add to your mana pool. : Regenerate target Insect, Rat, Spider, or Squirrel. |
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Scion of the Ur-Dragon
Time Spiral
(R)
Collector #: 246
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4/4 Legendary Creature - Dragon Avatar
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Flying : Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. |
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Locket of Yesterdays
Time Spiral
(U)
Collector #: 258
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Artifact
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Spells you cast cost less to cast for each card with the same name as that spell in your graveyard. | |
Vesuva
Time Spiral
(R)
Collector #: 281
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Land
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You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. | |
Living End
Time Spiral
(R)
Collector #: 115
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Sorcery
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Suspend 3 - (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
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Curse of the Cabal
Time Spiral
(R)
Collector #: 099
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Sorcery
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Target player sacrifices half the permanents they control, rounded down. Suspend 2 - (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of each player’s upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal. |
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Reiterate
Time Spiral
(R)
Collector #: 175
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Instant
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. |
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Angel's Grace
Time Spiral
(R)
Collector #: 003
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
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Flagstones of Trokair
Time Spiral
(R)
Collector #: 272
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Legendary Land
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: Add to your mana pool. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. |
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Wheel of Fate
Time Spiral
(R)
Collector #: 187
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Sorcery
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Wheel of Fate is red. Suspend 4 - (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards their hand, then draws seven cards. |
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Magus of the Candelabra
Time Spiral
(R)
Collector #: 203
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1/2 Creature - Human Wizard
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, : Untap X target lands. | |
Teferi, Mage of Zhalfir
Time Spiral
(R)
Collector #: 083
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3/4 Legendary Creature - Human Wizard
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Flash (You may cast this spell any time you could cast an instant.) Creature cards you own that aren’t on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. |
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Mwonvuli Acid-Moss
Time Spiral
(C)
Collector #: 207
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Sorcery
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Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. | |
Wurmcalling
Time Spiral
(R)
Collector #: 234
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Sorcery
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Put an X/X green Wurm creature token onto the battlefield. |
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Aspect of Mongoose
Time Spiral
(U)
Collector #: 191
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Enchantment - Aura
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Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. |
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Nether Traitor
Time Spiral
(R)
Collector #: 120
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1/1 Creature - Spirit
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Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield. |
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Spirit Loop
Time Spiral
(U)
Collector #: 042
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Enchantment - Aura
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Enchant creature you control Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.) When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
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Paradox Haze
Time Spiral
(U)
Collector #: 071
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Enchantment - Aura
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Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. |
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Ophidian Eye
Time Spiral
(C)
Collector #: 070
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Enchantment - Aura
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Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Norin the Wary
Time Spiral
(R)
Collector #: 171
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2/1 Legendary Creature - Human Warrior
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When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. | |
Ancestral Vision
Time Spiral
(R)
Collector #: 048
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Sorcery
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Ancestral Vision is blue. Suspend 4 - (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. |
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Call to the Netherworld
Time Spiral
(C)
Collector #: 097
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Sorcery
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Return target black creature card from your graveyard to your hand. Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
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