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Choked Estuary
Shadows Over Innistrad
(R)
Collector #: 270
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Land
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or to your mana pool. |
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Nahiri, the Harbinger
Shadows Over Innistrad
(M)
Collector #: 247
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Legendary Planeswalker - Nahiri
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[+2]: You may discard a card. If you do, draw a card. [-2]: Exile target enchantment, tapped artifiact, or tapped creature. [-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. |4| |
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Burn from Within
Shadows Over Innistrad
(R)
Collector #: 148
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Sorcery
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Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until the end of turn. If that creature would die this turn, exile it instead. | |
Prized Amalgam
Shadows Over Innistrad
(R)
Collector #: 249
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3/3 Creature - Zombie
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Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. | |
Manic Scribe
Shadows Over Innistrad
(U)
Collector #: 073
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0/3 Creature - Human Wizard
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When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium - At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. |
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Topplegeist
Shadows Over Innistrad
(U)
Collector #: 045
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1/1 Creature - Spirit
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Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. |
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Corrupted Grafstone
Shadows Over Innistrad
(R)
Collector #: 253
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Artifact
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Corrupted Grafstone enters the battlefield tapped. : Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. |
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Foreboding Ruins
Shadows Over Innistrad
(R)
Collector #: 272
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Land
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As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or to your mana pool. |
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Behind the Scenes
Shadows Over Innistrad
(U)
Collector #: 100
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Enchantment
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Creatures you control have skulk. (They can't be blocked by creatures with greater power.) : Creatures you control get +1/+1 until end of turn. |
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Insolent Neonate
Shadows Over Innistrad
(C)
Collector #: 168
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1/1 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. |
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Drogskol Cavalry
Shadows Over Innistrad
(R)
Collector #: 015
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4/4 Creature - Spirit Knight
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Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. : Put a 1/1 white Spirit creature token with flying onto the battlefield. |
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Fortified Village
Shadows Over Innistrad
(R)
Collector #: 274
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Land
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As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't Fortified Village enters the battlefield tapped. : Add or to your mana pool. |
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Pore Over the Pages
Shadows Over Innistrad
(U)
Collector #: 079
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Sorcery
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Draw three cards, untap up to two lands, then discard a card. |
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Accursed Witch
Shadows Over Innistrad
(U)
Collector #: 097
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4/2 Creature - Human Shaman
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Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. ----Transform---- Infectious Curse Enchantment - Aura Curse Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. |
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Gibbering Fiend
Shadows Over Innistrad
(U)
Collector #: 161
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2/1 Creature - Devil
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When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. |
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Hermit of the Natterknolls
Shadows Over Innistrad
(U)
Collector #: 209
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2/3 Creature - Human Werewolf
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Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. ----Transform---- Lone Wolf of the Natterknolls Creature - Werewolf 3/5 Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
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Descend upon the Sinful
Shadows Over Innistrad
(M)
Collector #: 013
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Sorcery
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Exile all creatures. Delirium - Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. |
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Odric, Lunarch Marshal
Shadows Over Innistrad
(R)
Collector #: 031
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3/3 Legendary Creature - Human Soldier
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At the beginning of each combat, creatures you control gain first strike until the end of the turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. | |
Breakneck Rider
Shadows Over Innistrad
(U)
Collector #: 147
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3/3 Creature - Human Scout Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. ----Transform---- Neck Breaker Creature Werewolf 4/3 Attacking creatures you control get +1/+0 and have trample. At beginning of each upkeep, if a player casts two or more spells last turn, transform Neck Breaker. |
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Chaplain's Blessing
Shadows Over Innistrad
(C)
Collector #: 010
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Sorcery
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You gain 5 life. | |
From Under the Floorboards
Shadows Over Innistrad
(R)
Collector #: 111
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Sorcery
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Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. |
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Game Trail
Shadows Over Innistrad
(R)
Collector #: 276
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Land
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As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or to your mana pool. |
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Port Town
Shadows Over Innistrad
(R)
Collector #: 278
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or to your mana pool. |
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Trail of Evidence
Shadows Over Innistrad
(U)
Collector #: 093
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Enchantment
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Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.") | |
Ever After
Shadows Over Innistrad
(R)
Collector #: 109
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Sorcery
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Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. | |