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Angelic Favor
Nemesis
(U)
Collector #: 001
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Instant
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If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. |
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Dominate
Nemesis
(U)
Collector #: 031
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Instant
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Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.) | |
Flowstone Slide
Nemesis
(R)
Collector #: 083
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Sorcery
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All creatures get +X/-X until end of turn. | |
Oracle's Attendants
Nemesis
(R)
Collector #: 016
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1/5 Creature - Human Soldier
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: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. | |
Sivvi's Valor
Nemesis
(R)
Collector #: 022
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Instant
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If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead. |
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Chieftain en-Dal
Nemesis
(U)
Collector #: 004
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2/2 Creature - Human Knight
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Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. | |
Belbe's Armor
Nemesis
(U)
Collector #: 126
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Artifact
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, : Target creature gets -X/+X until end of turn. | |
Coiling Woodworm
Nemesis
(U)
Collector #: 103
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*/1 Creature - Insect Worm
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Coiling Woodworm's power is equal to the number of Forests on the battlefield. | |
Avenger en-Dal
Nemesis
(R)
Collector #: 002
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1/1 Creature - Human Spellshaper
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, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. | |
Flowstone Overseer
Nemesis
(R)
Collector #: 082
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4/4 Creature - Beast
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: Target creature gets +1/-1 until end of turn. | |
Mind Swords
Nemesis
(C)
Collector #: 060
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Sorcery
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If you control a Swamp, you may sacrifice a creature rather than pay this spell’s mana cost. Each player exiles two cards from their hand. |
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Skyshroud Sentinel
Nemesis
(C)
Collector #: 121
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1/1 Creature - Elf
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When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. | |
Rhox
Nemesis
(R)
Collector #: 112
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5/5 Creature - Rhino Beast
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You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Spiritual Asylum
Nemesis
(R)
Collector #: 023
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Enchantment
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Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. |
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Animate Land
Nemesis
(U)
Collector #: 101
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Instant
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Until end of turn, target land becomes a 3/3 creature that's still a land. | |
Nesting Wurm
Nemesis
(U)
Collector #: 107
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4/3 Creature - Wurm
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Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. |
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Phyrexian Driver
Nemesis
(C)
Collector #: 064
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1/1 Creature - Phyrexian Zombie Mercenary
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When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. | |
Lin Sivvi, Defiant Hero
Nemesis
(R)
Collector #: 012
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1/3 Legendary Creature - Human Rebel
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, : Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. : Put target Rebel card from your graveyard on the bottom of your library. |
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Mana Cache
Nemesis
(R)
Collector #: 092
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Enchantment
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At the beginning of each player’s end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add . Any player may activate this ability but only during their turn before the end step. |
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Seal of Doom
Nemesis
(C)
Collector #: 070
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Enchantment
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Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. | |
Defiant Vanguard
Nemesis
(U)
Collector #: 007
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2/2 Creature - Human Rebel
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When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. , : Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. |
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Pack Hunt
Nemesis
(R)
Collector #: 109
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Sorcery
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Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. | |
Stampede Driver
Nemesis
(U)
Collector #: 122
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1/1 Creature - Human Spellshaper
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, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. | |
Mogg Salvage
Nemesis
(U)
Collector #: 094
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Instant
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If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact. |
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Overlaid Terrain
Nemesis
(R)
Collector #: 108
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Enchantment
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As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have ": Add two mana of any one color." |
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