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Hammer of Bogardan
Mirage
(R)
Collector #: 181
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Sorcery
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Hammer of Bogardan deals 3 damage to any target. : Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. |
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Illicit Auction
Mirage
(R)
Collector #: 183
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Sorcery
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Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) | |
Cadaverous Bloom
Mirage
(R)
Collector #: 258
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Enchantment
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Exile a card from your hand: Add or . | |
Political Trickery
Mirage
(R)
Collector #: 081
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Sorcery
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Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.) | |
Polymorph
Mirage
(R)
Collector #: 082
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Sorcery
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Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. | |
Mind Bend
Mirage
(U)
Collector #: 077
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Instant
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Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) | |
Kukemssa Pirates
Mirage
(R)
Collector #: 071
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2/2 Creature - Human Pirate
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Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. | |
Spirit of the Night
Mirage
(R)
Collector #: 146
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6/5 Legendary Creature - Demon Spirit
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Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. |
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Lure of Prey
Mirage
(R)
Collector #: 227
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Instant
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Cast Lure of Prey only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. |
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Island (D) |
Basic Land - Island
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Bad River
Mirage
(U)
Collector #: 324
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Land
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Bad River enters the battlefield tapped. , Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. |
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Carrion
Mirage
(R)
Collector #: 111
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Instant
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As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. |
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Early Harvest
Mirage
(R)
Collector #: 213
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Instant
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Target player untaps all basic lands they control. | |
Zuberi, Golden Feather
Mirage
(R)
Collector #: 051
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3/3 Legendary Creature - Griffin
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Flying All other Griffins get +1/+1. |
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Flash
Mirage
(R)
Collector #: 066
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Instant
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You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to . | |
Mangara's Tome
Mirage
(R)
Collector #: 309
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Artifact
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When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. : The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. |
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Rampant Growth
Mirage
(C)
Collector #: 235
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Sorcery
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. | |
Harbinger of Night
Mirage
(R)
Collector #: 128
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2/3 Creature - Spirit
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At the beginning of your upkeep, put a -1/-1 counter on each creature. | |
Shimmer
Mirage
(R)
Collector #: 092
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Enchantment
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As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it’s phased out, it’s treated as though it doesn’t exist.) |
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Fog
Mirage
(C)
Collector #: 216
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Instant
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Prevent all combat damage that would be dealt this turn. | |
Natural Balance
Mirage
(R)
Collector #: 231
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Sorcery
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Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles it. | |
Catacomb Dragon
Mirage
(R)
Collector #: 112
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4/4 Creature - Dragon
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Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. |
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Wall of Roots
Mirage
(C)
Collector #: 253
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0/5 Creature - Plant Wall
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Defender Put a -0/-1 counter on Wall of Roots: Add . Activate this ability only once each turn. |
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Swamp (C) |
Basic Land - Swamp
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Marble Diamond
Mirage
(U)
Collector #: 310
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Artifact
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Marble Diamond enters the battlefield tapped. : Add . |
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