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Captain Sisay
Invasion
(R)
Collector #: 237
|
2/2 Legendary Creature - Human Soldier
|
: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. | |
Aura Shards
Invasion
(U)
Collector #: 233
|
Enchantment
|
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. | |
Obsidian Acolyte
Invasion
(C)
Collector #: 022
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1/1 Creature - Human Cleric
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Protection from black : Target creature gains protection from black until end of turn. |
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Crystal Spray
Invasion
(R)
Collector #: 050
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Instant
|
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. |
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Do or Die
Invasion
(R)
Collector #: 102
|
Sorcery
|
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. | |
Dueling Grounds
Invasion
(R)
Collector #: 245
|
Enchantment
|
No more than one creature can attack each turn. No more than one creature can block each turn. |
|
Spirit of Resistance
Invasion
(R)
Collector #: 038
|
Enchantment
|
If you control a permanent of each color, prevent all damage that would be dealt to you. | |
Overabundance
Invasion
(R)
Collector #: 259
|
Enchantment
|
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player. | |
Urza's Filter
Invasion
(R)
Collector #: 318
|
Artifact
|
Multicolored spells cost up to less to cast. | |
Tectonic Instability
Invasion
(R)
Collector #: 173
|
Enchantment
|
Whenever a land enters the battlefield, tap all lands its controller controls. | |
Spreading Plague
Invasion
(R)
Collector #: 125
|
Enchantment
|
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. | |
Bind
Invasion
(R)
Collector #: 182
|
Instant
|
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. |
|
Mana Maze
Invasion
(R)
Collector #: 059
|
Enchantment
|
Players can't cast spells that share a color with the spell most recently cast this turn. | |
Phyrexian Altar
Invasion
(R)
Collector #: 306
|
Artifact
|
Sacrifice a creature: Add one mana of any color. | |
Crimson Acolyte
Invasion
(C)
Collector #: 011
|
1/1 Creature - Human Cleric
|
Protection from red : Target creature gains protection from red until end of turn. |
|
Empress Galina
Invasion
(R)
Collector #: 054
|
1/3 Legendary Creature - Merfolk Noble
|
, : Gain control of target legendary permanent. (This effect doesn't end at end of turn.) | |
Sterling Grove
Invasion
(U)
Collector #: 278
|
Enchantment
|
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. |
|
Tangle
Invasion
(U)
Collector #: 213
|
Instant
|
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. |
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Tsabo's Web
Invasion
(R)
Collector #: 317
|
Artifact
|
When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
|
Elvish Champion
Invasion
(R)
Collector #: 186
|
2/2 Creature - Elf
|
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) | |
Collective Restraint
Invasion
(R)
Collector #: 049
|
Enchantment
|
Domain - Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you, where X is the number of basic land types among lands you control. | |
Chromatic Sphere
Invasion
(U)
Collector #: 299
|
Artifact
|
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. | |
Armadillo Cloak
Invasion
(C)
Collector #: 229
|
Enchantment - Aura
|
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
|
Absorb
Invasion
(R)
Collector #: 226
|
Instant
|
Counter target spell. You gain 3 life. | |
Fact or Fiction
Invasion
(U)
Collector #: 057
|
Instant
|
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |