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Coat of Arms
Duel Decks: Mind Vs. Might
(R)
Collector #: 058
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Artifact
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Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) | |
Zo-Zu the Punisher
Duel Decks: Mind Vs. Might
(R)
Collector #: 041
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2/2 Legendary Creature - Goblin Warrior
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Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. | |
Beacon of Tomorrows
Duel Decks: Mind Vs. Might
(R)
Collector #: 002
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Sorcery
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Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. | |
Desperate Ritual
Duel Decks: Mind Vs. Might
(U)
Collector #: 014
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Instant - Arcane
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Add to your mana pool. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Deep-Sea Kraken
Duel Decks: Mind Vs. Might
(R)
Collector #: 003
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6/6 Creature - Kraken
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Deep-Sea Kraken can't be blocked. Suspend 9 - (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. |
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Snap
Duel Decks: Mind Vs. Might
(C)
Collector #: 010
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Instant
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Return target creature to owner's hand. Untap up to two lands. | |
Increasing Savagery
Duel Decks: Mind Vs. Might
(R)
Collector #: 047
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Sorcery
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Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Swiftwater Cliffs
Duel Decks: Mind Vs. Might
(C)
Collector #: 027
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Land
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Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or to your mana pool. |
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Rugged Highlands
Duel Decks: Mind Vs. Might
(C)
Collector #: 059
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Land
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Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or to your mana pool. |
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Goblin Token
Duel Decks: Mind Vs. Might
(S)
Collector #: 003
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1/1 Token Creature - Goblin
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Talrand, Sky Summoner
Duel Decks: Mind Vs. Might
(R)
Collector #: 011
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2/2 Legendary Creature - Merfolk Wizard
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Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. | |
Rift Bolt
Duel Decks: Mind Vs. Might
(C)
Collector #: 017
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Sorcery
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Rift Bolt deals 3 damage to any target. Suspend 1 - (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) |
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Guttural Response
Duel Decks: Mind Vs. Might
(U)
Collector #: 056
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Instant
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Counter target blue instant spell. | |
Young Pyromancer
Duel Decks: Mind Vs. Might
(U)
Collector #: 020
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2/1 Creature - Human Shaman
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Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token on the battlefield. | |
Elephant Token
Duel Decks: Mind Vs. Might
(S)
Collector #: 005
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3/3 Token Creature - Elephant
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Reach Through Mists
Duel Decks: Mind Vs. Might
(C)
Collector #: 007
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Instant - Arcane
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Draw a card. | |
Roar of the Wurm
Duel Decks: Mind Vs. Might
(U)
Collector #: 049
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Sorcery
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Put a 6/6 green Wurm creature token onto the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Rampant Growth
Duel Decks: Mind Vs. Might
(C)
Collector #: 048
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Sorcery
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. | |
Volcanic Vision
Duel Decks: Mind Vs. Might
(R)
Collector #: 019
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Sorcery
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Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Visions. | |
Harmonize
Duel Decks: Mind Vs. Might
(U)
Collector #: 046
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Sorcery
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Draw three cards. | |
Jori En, Ruin Diver
Duel Decks: Mind Vs. Might
(R)
Collector #: 023
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2/3 Legendary Creature - Merfolk Wizard
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Whenever you cast your second spell each turn, draw a card. | |
Grapeshot
Duel Decks: Mind Vs. Might
(C)
Collector #: 016
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Sorcery
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Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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Elemental Token
Duel Decks: Mind Vs. Might
(S)
Collector #: 002
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1/1 Token Creature - Elemental
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Mind's Desire
Duel Decks: Mind Vs. Might
(R)
Collector #: 004
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Sorcery
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Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Jhoira of the Ghitu (Foil)
Duel Decks: Mind Vs. Might
(M)
Collector #: 001
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2/2 Legendary Creature - Human Wizard
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, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) | |