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Cackling Imp
Duel Decks: Divine Vs. Demonic
(C)
Collector #: 041
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2/2 Creature - Imp
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Flying : Target player loses 1 life. |
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Charging Paladin
Duel Decks: Divine Vs. Demonic
(U)
Collector #: 004
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2/2 Creature - Human Knight
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Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. | |
Daggerclaw Imp
Duel Decks: Divine Vs. Demonic
(U)
Collector #: 033
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3/1 Creature - Imp
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Flying Daggerclaw Imp can't block. |
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Demon Token
Duel Decks: Divine Vs. Demonic
(S)
Collector #: 002
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*/* Creature - Demon
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Flying | |
Dusk Imp
Duel Decks: Divine Vs. Demonic
(C)
Collector #: 034
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2/1 Creature - Imp
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Flying (This creature can't be blocked except by creatures with flying or reach.) | |
Foul Imp
Duel Decks: Divine Vs. Demonic
(C)
Collector #: 032
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2/2 Creature - Imp
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Flying When Foul Imp enters the battlefield, you lose 2 life. |
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Healing Salve
Duel Decks: Divine Vs. Demonic
(C)
Collector #: 014
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Instant
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Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn. | |
Icatian Priest
Duel Decks: Divine Vs. Demonic
(U)
Collector #: 002
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1/1 Creature - Human Cleric
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: Target creature gets +1/+1 until end of turn. | |
Otherworldly Journey
Duel Decks: Divine Vs. Demonic
(U)
Collector #: 016
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Instant - Arcane
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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. | |
Pacifism
Duel Decks: Divine Vs. Demonic
(C)
Collector #: 017
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block. |
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Plains (28 C)
Duel Decks: Divine Vs. Demonic
(L)
Collector #: 028
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Basic Land - Plains
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Righteous Cause
Duel Decks: Divine Vs. Demonic
(U)
Collector #: 022
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Enchantment
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Whenever a creature attacks, you gain 1 life. | |
Serra Angel
Duel Decks: Divine Vs. Demonic
(R)
Collector #: 010
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4/4 Creature - Angel
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Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Swamp (61 C)
Duel Decks: Divine Vs. Demonic
(L)
Collector #: 061
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Basic Land - Swamp
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Twilight Shepherd
Duel Decks: Divine Vs. Demonic
(R)
Collector #: 011
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5/5 Creature - Angel
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Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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