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Boros Battleshaper
Dragon's Maze
(R)
Collector #: 058
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5/5 Creature - Minotaur Soldier
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At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. | |
Breaking // Entering
Dragon's Maze
(R)
Collector #: 124
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/
Sorcery
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Breaking: Target player mills eight cards. Entering: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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Armored Wolf-Rider
Dragon's Maze
(C)
Collector #: 052
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4/6 Creature - Elf Knight
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Alive // Well
Dragon's Maze
(U)
Collector #: 121
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/
Sorcery
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Alive: Put a 3/3 green Centaur creature token onto the battlefield. Well: You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
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Phytoburst
Dragon's Maze
(C)
Collector #: 046
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Sorcery
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Target creature gets +5/+5 until end of turn. | |
Toil // Trouble
Dragon's Maze
(U)
Collector #: 133
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/
Sorcery
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Toil: Target player draws two cards and loses 2 life. Trouble Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.) |
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Turn // Burn
Dragon's Maze
(U)
Collector #: 134
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Instant
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Turn: Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. Burn: Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.) |
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Gaze of Granite
Dragon's Maze
(R)
Collector #: 072
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Sorcery
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Destroy each nonland permanent with converted mana cost X or less. | |
Renegade Krasis
Dragon's Maze
(R)
Collector #: 047
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3/2 Creature - Beast Mutant
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on. |
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Dimir Guildgate
Dragon's Maze
(C)
Collector #: 148
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Land - Gate
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Dimir Guildgate enters the battlefield tapped. :Add or to your mana pool. |
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Down // Dirty
Dragon's Maze
(U)
Collector #: 126
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/
Sorcery
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Down: Target player discards two cards. Dirty: Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.) |
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Give // Take
Dragon's Maze
(U)
Collector #: 129
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/
Sorcery
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Give: Put three +1/+1 counters on target creatures. Take: Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
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Pilfered Plans
Dragon's Maze
(C)
Collector #: 090
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Sorcery
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Target player mills two cards. Draw two cards. | |
Saruli Gatekeepers
Dragon's Maze
(C)
Collector #: 048
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2/4 Creature - Elf Warrior
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When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 Life. | |
Smelt-Ward Gatekeepers
Dragon's Maze
(C)
Collector #: 039
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2/4 Creature - Human Warrior
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When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. | |
Flesh // Blood
Dragon's Maze
(R)
Collector #: 128
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/
Sorcery
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Flesh: Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Blood: Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.) |
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Battering Krasis
Dragon's Maze
(C)
Collector #: 041
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2/1 Creature - Shark Beast
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Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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Rubblebelt Maaka
Dragon's Maze
(C)
Collector #: 038
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3/3 Creature - Cat
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Bloodrush - , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. | |
Selesnya Guildgate
Dragon's Maze
(C)
Collector #: 155
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Land - Gate
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Selesnya Guildgate enters the battlefield tapped. : Add or to your mana pool. |
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Ascended Lawmage
Dragon's Maze
(U)
Collector #: 053
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3/2 Creature - Vedalken Wizard
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Flying, hexproof | |
Nivix Cyclops
Dragon's Maze
(C)
Collector #: 087
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1/4 Creature - Cyclops
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Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. |
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Restore the Peace
Dragon's Maze
(U)
Collector #: 097
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Instant
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Return each creature that dealt damage this turn to its owner's hand. | |
Viashino Firstblade
Dragon's Maze
(C)
Collector #: 113
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2/2 Creature - Viashino Soldier
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Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. |
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Blast of Genius
Dragon's Maze
(U)
Collector #: 055
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Sorcery
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Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. | |
Korozda Gorgon
Dragon's Maze
(U)
Collector #: 078
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2/5 Creature - Gorgon
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Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. |
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