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Pride Guardian
Conspiracy
(C)
Collector #: 077
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0/3 Creature - Cat Monk
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Defender Whenever Pride Guardian blocks you gain 3 life. |
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Scaled Wurm
Conspiracy
(C)
Collector #: 178
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7/6 Creature - Wurm
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Spirit Token
Conspiracy
(S)
Collector #: 001
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1/1 Creature - Spirit
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Flying | |
Typhoid Rats
Conspiracy
(C)
Collector #: 130
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1/1 Creature - Rat
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | |
Woodvine Elemental
Conspiracy
(U)
Collector #: 052
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4/4 Creature - Elemental
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Trample Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card |
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Chartooth Cougar
Conspiracy
(C)
Collector #: 139
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4/4 Creature - Cat Beast
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: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) |
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Quag Vampires
Conspiracy
(C)
Collector #: 122
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1/1 Creature - Vampire Rogue
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Multikicker (You may pay an additional any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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Silverchase Fox
Conspiracy
(C)
Collector #: 081
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2/2 Creature - Fox
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, Sacrifice Silverchase Fox: Exile target enchantment. | |
Twisted Abomination
Conspiracy
(C)
Collector #: 129
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5/3 Creature - Zombie Mutant
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: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) |
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Wood Sage
Conspiracy
(U)
Collector #: 195
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1/1 Creature - Human Druid
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: name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. | |
Demon Token
Conspiracy
(S)
Collector #: 002
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*/* Creature - Demon
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Flying | |
Academy Elite
Conspiracy
(R)
Collector #: 020
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0/0 Creature - Human Wizard
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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. |
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Cogwork Grinder
Conspiracy
(R)
Collector #: 057
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0/0 Artifact Creature - Construct
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Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. |
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Ignition Team
Conspiracy
(R)
Collector #: 034
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. |
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Lore Seeker
Conspiracy
(R)
Collector #: 062
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2/2 Artifact Creature - Construct
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Reveal Lore Seeker as you draft it. After your draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) | |
Heartless Hidetsugu
Conspiracy
(R)
Collector #: 144
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4/3 Legendary Creature - Ogre Shaman
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: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. | |
Breakthrough
Conspiracy
(U)
Collector #: 092
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Sorcery
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Draw four cards, the choose X cards in your hand and discard the rest. | |
Compulsive Research
Conspiracy
(C)
Collector #: 093
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Sorcery
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Target player draws three cards. Then that player discards two cards unless they discard a land card. | |
Council Guardian
Conspiracy
(U)
Collector #: 015
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5/5 Creature - Giant Soldier
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Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red or green. Council Guardian gains protection from each color with the most votes or tied for most votes. | |
Enclave Elite
Conspiracy
(C)
Collector #: 096
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2/2 Creature - Merfolk Soldier
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Multikicker (You may pay any additional 1U any number of times as your cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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Glimmerpoint Stag
Conspiracy
(U)
Collector #: 070
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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Heckling Fiends
Conspiracy
(U)
Collector #: 145
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2/2 Creature - Devil
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: Target creature attacks this turn if able. | |
Pelakka Wurm
Conspiracy
(U)
Collector #: 172
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7/7 Creature - Wurm
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Trample When Pelakka Wurm enters the battlefield you gain 7 life. When Pelakka Wurm dies, draw a card. |
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Wolf Token
Conspiracy
(S)
Collector #: 007
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2/2 Creature - Wolf
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Elephant Guide
Conspiracy
(U)
Collector #: 162
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
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