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Selvala, Explorer Returned
Conspiracy
(R)
Collector #: 051
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2/4 Legendary Creature - Elf Scout
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Parley - : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card. | |
Reito Lantern
Conspiracy
(U)
Collector #: 202
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Artifact
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: Put target card from a graveyard on the bottom of its owner's library. | |
Bite of the Black Rose
Conspiracy
(U)
Collector #: 026
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Sorcery
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Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. | |
Copperhorn Scout
Conspiracy
(C)
Collector #: 160
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1/1 Creature - Elf Scout
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Whenever Copperhorn Scout attacks, untap each other creature you control. | |
Brago's Representative
Conspiracy
(C)
Collector #: 014
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1/4 Creature - Human Advisor
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While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) | |
Selvala's Charge
Conspiracy
(U)
Collector #: 039
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Sorcery
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Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. | |
Soulcatcher
Conspiracy
(U)
Collector #: 082
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1/1 Creature - Bird Soldier
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Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. |
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Deal Broker
Conspiracy
(R)
Collector #: 061
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2/3 Artifact Creature - Construct
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Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card. |
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Breakthrough
Conspiracy
(U)
Collector #: 092
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Sorcery
|
Draw four cards, the choose X cards in your hand and discard the rest. | |
Rousing of Souls
Conspiracy
(C)
Collector #: 019
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Sorcery
|
Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. | |
Backup Plan
Conspiracy
(R)
Collector #: 002
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Conspiracy
|
(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. |
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Dack's Duplicate
Conspiracy
(R)
Collector #: 043
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0/0 Creature - Shapeshifter
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You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. | |
Paliano, the High City
Conspiracy
(R)
Collector #: 065
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Legendary Land
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Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City. |
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Demon Token
Conspiracy
(S)
Collector #: 002
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*/* Creature - Demon
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Flying | |
Unquestioned Authority
Conspiracy
(U)
Collector #: 085
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Enchantment - Aura
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Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. |
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Scourge of the Throne
Conspiracy
(M)
Collector #: 035
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5/5 Creature - Dragon
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Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for the most life, untap all attacking creatures. After this phase, there is an additional combat phase. |
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Smallpox
Conspiracy
(U)
Collector #: 125
|
Sorcery
|
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | |
Favorable Winds
Conspiracy
(U)
Collector #: 098
|
Enchantment
|
Creatures you control with flying get +1/+1. | |
Muzzio, Visionary Architect
Conspiracy
(M)
Collector #: 023
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1/3 Legendary Creature - Human Artificer
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, : Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order. | |
Realm Seekers
Conspiracy
(R)
Collector #: 038
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0/0 Creature - Elf Scout
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Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. , Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. |
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Fact or Fiction
Conspiracy
(U)
Collector #: 097
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Instant
|
Reveal the top five cards of your library. An opponent separates those cards unto two piles. Put one pile into your hand and the other into your graveyard. | |
Magister of Worth
Conspiracy
(R)
Collector #: 048
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4/4 Creature - Angel
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Flying Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. |
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Elephant Token
Conspiracy
(S)
Collector #: 005
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3/3 Creature - Elephant
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Plea for Power
Conspiracy
(R)
Collector #: 024
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Sorcery
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Will of the Council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. | |
Extract from Darkness
Conspiracy
(U)
Collector #: 045
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Sorcery
|
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. | |