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Volatile Chimera
Conspiracy - Take the Crown
(R)
Collector #: 059
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3/2 Creature - Elemental Chimera
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Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren’t in your deck. : Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. |
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Beast Token
Conspiracy - Take the Crown
(S)
Collector #: 010
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3/3 Token Creature - Beast
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Entourage of Trest
Conspiracy - Take the Crown
(C)
Collector #: 064
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4/4 Creature - Elf Soldier
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When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. |
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Illusionary Informant
Conspiracy - Take the Crown
(C)
Collector #: 032
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1/3 Creature - Bird Illusion
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Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying |
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Noble Banneret
Conspiracy - Take the Crown
(U)
Collector #: 017
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3/3 Creature - Human Knight
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Drafte NobleBenneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have Lifelink. |
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Pharika's Mender
Conspiracy - Take the Crown
(U)
Collector #: 205
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4/3 Creature - Gorgon
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When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. | |
Reviving Dose
Conspiracy - Take the Crown
(C)
Collector #: 097
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Instant
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You gain 3 life. Draw a card. | |
Shambling Goblin
Conspiracy - Take the Crown
(C)
Collector #: 148
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1/1 Creature - Zombie Goblin
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. | |
Shimmering Grotto
Conspiracy - Take the Crown
(U)
Collector #: 221
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Land
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: Add to your mana pool. , : Add one mana of any color to your mana pool. |
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Soldier Token (002) |
1/1 Token Creature - Soldier
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Twin Bolt
Conspiracy - Take the Crown
(C)
Collector #: 173
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Instant
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Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. | |
Domesticated Hydra
Conspiracy - Take the Crown
(U)
Collector #: 063
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3/3 Creature - Hydra
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: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as Domesticated Hydra is monstrous, it has trample. |
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Coiling Oracle
Conspiracy - Take the Crown
(U)
Collector #: 200
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1/1 Creature - Snake Elf Druid
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When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. | |
Custodi Peacekeeper
Conspiracy - Take the Crown
(C)
Collector #: 014
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2/3 Creature - Human Cleric
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Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peackeeper. |
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Dismiss
Conspiracy - Take the Crown
(U)
Collector #: 108
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Instant
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Counter target spell. Draw a card. |
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Gang of Devils
Conspiracy - Take the Crown
(U)
Collector #: 158
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3/3 Creature - Devil
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When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. | |
Mausoleum Turnkey
Conspiracy - Take the Crown
(U)
Collector #: 142
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3/2 Creature - Ogre Rogue
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When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. | |
Menagerie Liberator
Conspiracy - Take the Crown
(C)
Collector #: 067
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3/2 Creature - Human Warrior
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Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) |
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Negate
Conspiracy - Take the Crown
(C)
Collector #: 117
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Instant
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Counter target noncreature spell. | |
Pyretic Hunter
Conspiracy - Take the Crown
(U)
Collector #: 056
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0/0 Creature - Elemental Cat
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Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. Menace (This creature can't be blocked except by two or more creatures.) Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter. |
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Covenant of Minds
Conspiracy - Take the Crown
(R)
Collector #: 105
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Sorcery
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Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don’t, put those cards into your graveyard and draw five cards. | |
Guardian of the Gateless
Conspiracy - Take the Crown
(U)
Collector #: 089
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3/3 Creature - Angel
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Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. |
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Knights of the Black Rose
Conspiracy - Take the Crown
(U)
Collector #: 076
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4/4 Creature - Human Knight
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When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. |
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Repulse
Conspiracy - Take the Crown
(C)
Collector #: 119
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Instant
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Return target creature to its owner's hand. Draw a card. |
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Mnemonic Wall
Conspiracy - Take the Crown
(C)
Collector #: 116
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0/4 Creature - Wall
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Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. |
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