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Lieutenants of the Guard
Conspiracy - Take the Crown
(C)
Collector #: 016
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2/2 Creature - Human Soldier
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Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. | |
Orchard Elemental
Conspiracy - Take the Crown
(C)
Collector #: 068
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2/2 Creature - Elemental
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Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. |
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Tormenting Voice
Conspiracy - Take the Crown
(C)
Collector #: 171
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Sorcery
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As an additional cost to cast Tormenting Voice, discard a card. Draw two cards. |
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Sphinx of Magosi
Conspiracy - Take the Crown
(R)
Collector #: 122
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6/6 Creature - Sphinx
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Flying : Draw a card, then put a +1/+1 counter on Sphinx of Magosi |
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Doomed Traveler
Conspiracy - Take the Crown
(C)
Collector #: 083
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1/1 Creature - Human Soldier
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When Doomed Traveler dies, put a 1/1 white Spirit Creature token with flying onto the battlefield. | |
Soldier Token (003) |
1/2 Token Creature - Soldier
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Defender | |
Throne Warden
Conspiracy - Take the Crown
(C)
Collector #: 025
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2/2 Creature - Human Soldier
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At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden | |
Charmbreaker Devils
Conspiracy - Take the Crown
(R)
Collector #: 153
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4/4 Creature - Devil
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At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. |
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Canal Courier
Conspiracy - Take the Crown
(C)
Collector #: 028
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3/5 Creature - Human Rogue
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When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. |
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Goblin Racketeer
Conspiracy - Take the Crown
(C)
Collector #: 053
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4/2 Creature - Goblin Rogue
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Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
Custodi Lich
Conspiracy - Take the Crown
(R)
Collector #: 041
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4/2 Creature - Zombie Cleric
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When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature. |
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Hold the Perimeter
Conspiracy - Take the Crown
(R)
Collector #: 006
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." |
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Custodi Soulcaller
Conspiracy - Take the Crown
(U)
Collector #: 015
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1/2 Creature - Human Cleric
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat. |
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Deceiver Exarch
Conspiracy - Take the Crown
(U)
Collector #: 106
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1/4 Creature - Phyrexian Cleric
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Flash (You may cast this spell any time you could cast an instant.) Whenever Deceiver Exarch enters the battlefield, choose one -
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Dread Statuary
Conspiracy - Take the Crown
(U)
Collector #: 217
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Land
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: Add to your mana pool. : Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. |
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Hail of Arrows
Conspiracy - Take the Crown
(U)
Collector #: 090
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Instant
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Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. | |
Lace with Moonglove
Conspiracy - Take the Crown
(C)
Collector #: 184
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Instant
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Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature it enough to destroy that creature.) Draw a card. |
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Skittering Crustacean
Conspiracy - Take the Crown
(C)
Collector #: 036
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2/3 Creature - Crab
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: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) |
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Spy Kit
Conspiracy - Take the Crown
(U)
Collector #: 079
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Artifact - Equipment
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Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip |
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Wings of the Guard
Conspiracy - Take the Crown
(C)
Collector #: 026
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1/1 Creature - Bird
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Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) |
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Merfolk Looter
Conspiracy - Take the Crown
(U)
Collector #: 114
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1/1 Creature - Merfolk Rogue
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: Draw a card, then discard a card. | |
Construct Token
Conspiracy - Take the Crown
(S)
Collector #: 012
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1/1 Artifact Creature - Construct
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Defender | |
Unnerve
Conspiracy - Take the Crown
(C)
Collector #: 150
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Sorcery
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Each opponent discards two cards. | |
Duskmantle Seer
Conspiracy - Take the Crown
(R)
Collector #: 202
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4/4 Creature - Vampire Wizard
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Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card’s mana value, then puts it into their hand. |
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Gruul War Chant
Conspiracy - Take the Crown
(U)
Collector #: 203
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Enchantment
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Attacking creatures you control get +1/+0 and have menace. (They can't be blocked except by two or more creatures.) | |