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Wild Growth
Beta
(C)
Collector #: 230
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Enchantment - Aura
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Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . |
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Ironclaw Orcs
Beta
(C)
Collector #: 160
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2/2 Creature - Orc
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Ironclaw Orcs can't block a creature with power 2 or greater. | |
Wall of Bone
Beta
(U)
Collector #: 133
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1/4 Creature - Skeleton Wall
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Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Power Sink
Beta
(C)
Collector #: 073
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Instant
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Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana. | |
Drudge Skeletons
Beta
(C)
Collector #: 107
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1/1 Creature - Skeleton
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: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Grizzly Bears
Beta
(C)
Collector #: 200
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2/2 Creature - Bear
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Mesa Pegasus
Beta
(C)
Collector #: 029
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1/1 Creature - Pegasus
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Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Phantasmal Terrain
Beta
(C)
Collector #: 069
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Enchantment - Aura
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Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
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Wall of Swords
Beta
(U)
Collector #: 043
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3/5 Creature - Wall
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Defender, flying (This creature can't attack, and it can block creatures with flying.) | |
Scavenging Ghoul
Beta
(U)
Collector #: 127
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2/2 Creature - Zombie
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At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. |
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Wall of Water
Beta
(U)
Collector #: 091
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0/5 Creature - Wall
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Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn. |
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Benalish Hero
Beta
(C)
Collector #: 004
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1/1 Creature - Human Soldier
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Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Keldon Warlord
Beta
(U)
Collector #: 161
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*/* Creature - Human Barbarian
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Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. | |
Scathe Zombies
Beta
(C)
Collector #: 126
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2/2 Creature - Zombie
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Evil Presence
Beta
(U)
Collector #: 108
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Enchantment - Aura
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Enchant land Enchanted land is a Swamp. |
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Samite Healer
Beta
(C)
Collector #: 038
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1/1 Creature - Human Cleric
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: Prevent the next 1 damage that would be dealt to any target this turn. | |
Conservator
Beta
(U)
Collector #: 238
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Artifact
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, : Prevent the next 2 damage that would be dealt to you this turn. | |
Ironroot Treefolk
Beta
(C)
Collector #: 204
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3/5 Creature - Treefolk
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Circle of Protection: Red
Beta
(C)
Collector #: 013
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Enchantment
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: The next time a red source of your choice would deal damage to you this turn, prevent that damage. | |