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Kilnmouth Dragon
Archenemy
(R)
Collector #: 044
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5/5 Creature - Dragon
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Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying : Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target. |
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Sakura-Tribe Elder
Archenemy
(C)
Collector #: 068
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1/1 Creature - Snake Shaman
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Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
Sun Droplet
Archenemy
(U)
Collector #: 117
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Artifact
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Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
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Forest (148 A)
Archenemy
(L)
Collector #: 148
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Basic Land - Forest
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Sanctum Gargoyle
Archenemy
(C)
Collector #: 005
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2/3 Artifact Creature - Gargoyle
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Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. |
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Lodestone Golem
Archenemy
(R)
Collector #: 111
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5/3 Artifact Creature - Golem
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Nonartifact spells cost more to cast. | |
Island (141 C)
Archenemy
(L)
Collector #: 141
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Basic Land - Island
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Juggernaut
Archenemy
(U)
Collector #: 109
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5/3 Artifact Creature - Juggernaut
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Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. |
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Plains (138 B)
Archenemy
(L)
Collector #: 138
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Basic Land - Plains
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Skirk Commando
Archenemy
(C)
Collector #: 047
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2/1 Creature - Goblin
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Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Your Fate Is Thrice Sealed (Scheme Oversized)
Archenemy
(C)
Collector #: 043
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Scheme
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When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. | |
Vampiric Dragon
Archenemy
(R)
Collector #: 099
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5/5 Creature - Vampire Dragon
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Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. : Vampiric Dragon deals 1 damage to target creature. |
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Ethersworn Shieldmage
Archenemy
(C)
Collector #: 084
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2/2 Artifact Creature - Vedalken Wizard
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Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. |
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Gleeful Sabotage
Archenemy
(C)
Collector #: 058
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Sorcery
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Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Realms Befitting My Majesty (Scheme Oversized)
Archenemy
(C)
Collector #: 036
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Scheme
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When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. | |
Extractor Demon
Archenemy
(R)
Collector #: 015
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5/5 Creature - Demon
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Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Which of You Burns Brightest? (Scheme Oversized)
Archenemy
(C)
Collector #: 042
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Scheme
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When you set this scheme in motion, you may pay . If you do, this scheme deals X damage to target opponent and each creature her or she controls. | |
Breath of Darigaaz
Archenemy
(U)
Collector #: 031
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. |
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Fertilid
Archenemy
(C)
Collector #: 054
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0/0 Creature - Elemental
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Fertilid enters the battlefield with two +1/+1 counter on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it on the battlefield tapped, then shuffles their library. |
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Festering Goblin
Archenemy
(C)
Collector #: 016
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1/1 Creature - Zombie Goblin
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When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn. | |
Nantuko Monastery
Archenemy
(U)
Collector #: 131
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Land
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: Add to your mana pool. Threshold - : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. |
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Your Puny Minds Cannot Fathom (Scheme Oversized)
Archenemy
(C)
Collector #: 044
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Scheme
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When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. | |
Reassembling Skeleton
Archenemy
(U)
Collector #: 022
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1/1 Creature - Skeleton Warrior
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: Return Reassembling Skeleton from your graveyard to the battlefield tapped. | |
The Iron Guardian Stirs (Scheme Oversized)
Archenemy
(C)
Collector #: 022
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Scheme
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When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. | |
Corpse Connoisseur
Archenemy
(U)
Collector #: 013
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3/3 Creature - Zombie Wizard
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When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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