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Aladdin's Lamp
Arabian Nights
(R)
Collector #: 056
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Artifact
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, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. | |
Sandals of Abdallah
Arabian Nights
(U)
Collector #: 069
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Artifact
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, : Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah. | |
Camel
Arabian Nights
(C)
Collector #: 003
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0/1 Creature - Camel
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Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. |
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Eye for an Eye
Arabian Nights
(U)
Collector #: 004
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Instant
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The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. | |
Magnetic Mountain
Arabian Nights
(U)
Collector #: 041
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Enchantment
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Blue creatures don't untap during their controllers' untap steps. At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures. |
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Ali Baba
Arabian Nights
(U)
Collector #: 035
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1/1 Creature - Human Rogue
|
: Tap target Wall. | |
Jandor's Saddlebags
Arabian Nights
(R)
Collector #: 065
|
Artifact
|
, : Untap target creature. | |
Ebony Horse
Arabian Nights
(R)
Collector #: 062
|
Artifact
|
,: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | |
Moorish Cavalry
Arabian Nights
(C)
Collector #: 007
|
3/3 Creature - Human Knight
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Trample | |
Hurr Jackal
Arabian Nights
(C)
Collector #: 039
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1/1 Creature - Dog
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: Target creature can't be regenerated this turn. | |
Oasis
Arabian Nights
(U)
Collector #: 078
|
Land
|
: Prevent the next 1 damage that would be dealt to target creature this turn. | |
Flying Carpet
Arabian Nights
(U)
Collector #: 063
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Artifact
|
,: Target creature gains flying until end of turn. | |
Bottle of Suleiman
Arabian Nights
(R)
Collector #: 058
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Artifact
|
, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. | |
Brass Man
Arabian Nights
(U)
Collector #: 059
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1/3 Artifact Creature - Construct
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Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man. |
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Guardian Beast
Arabian Nights
(R)
Collector #: 026
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2/4 Creature - Beast
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As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. | |
Island Fish Jasconius
Arabian Nights
(R)
Collector #: 016
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6/8 Creature - Fish
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Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius. |
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King Suleiman
Arabian Nights
(R)
Collector #: 006
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1/1 Creature - Human Noble
|
: Destroy target Djinn or Efreet. | |
Repentant Blacksmith
Arabian Nights
(R)
Collector #: 009
|
1/2 Creature - Human
|
Protection from red | |
Nafs Asp
Arabian Nights
(C)
Collector #: 052
|
1/1 Creature - Snake
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Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step. | |
Flying Men
Arabian Nights
(C)
Collector #: 014
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1/1 Creature - Human
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Flying | |
Metamorphosis
Arabian Nights
(C)
Collector #: 051
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Sorcery
|
As an additional cost to cast Metamorphosis, sacrifice a creature. Add X mana of any one color, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. |
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Fishliver Oil
Arabian Nights
(C)
Collector #: 013
|
Enchantment - Aura
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) |
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Aladdin's Ring
Arabian Nights
(R)
Collector #: 057
|
Artifact
|
, : Aladdin's Ring deals 4 damage to any target. | |
Piety
Arabian Nights
(C)
Collector #: 008
|
Instant
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Blocking creatures get +0/+3 until end of turn. | |
Sandstorm
Arabian Nights
(C)
Collector #: 053
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Instant
|
Sandstorm deals 1 damage to each attacking creature. | |