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Mirri's Guile
Tempest
(R)
Collector #: 236
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Enchantment
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At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. | |
Kaya's Guile
Modern Horizons
(R)
Collector #: 205
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Instant
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Choose two -
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Ranger's Guile
Core Set 2021
(C)
Collector #: 199
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Instant
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Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.) | |
Guile
Lorwyn
(R)
Collector #: 069
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6/6 Creature - Elemental Incarnation
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Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. |
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Guile, Sonic Soldier (434 - Non-Foil)
Secret Lair
(R)
Collector #: 434
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4/4 Legendary Creature - Human Soldier
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Whenever Guile, Sonic Soldier enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one -
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Guile
Modern Masters 2015
(R)
Collector #: 046
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6/6 Creature - Elemental Incarnation
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Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. |
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Guile, Sonic Soldier (434 - Foil)
Secret Lair
(R)
Collector #: 434
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4/4 Legendary Creature - Human Soldier
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Whenever Guile, Sonic Soldier enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one -
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Sleeper's Guile
Urza's Legacy
(C)
Collector #: 067
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Enchantment - Aura
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Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. |
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Ranger's Guile
Innistrad
(C)
Collector #: 201
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Instant
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Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | |
Guile (Jace vs Chandra) |
6/6 Creature - Elemental Incarnation
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Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. |
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Guile
Duel Decks: Jace Vs. Chandra
(R)
Collector #: 014
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6/6 Creature - Elemental Incarnation
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Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. |
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Mage's Guile
Onslaught
(C)
Collector #: 091
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Instant
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Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling (, Discard this card: Draw a card.) |
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Ranger's Guile
2015 Core Set
(C)
Collector #: 193
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Instant
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Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | |
Ranger's Guile
2014 Core Set
(C)
Collector #: 191
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Instant
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Target creature you control gets +1/+1 and gains hexproof until end of turn. | |
Ranger's Guile
Mystery Booster/The List
(C)
Collector #: 193
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Instant
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Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.) | |
Mirri's Guile (Judge Foil)
Promotional
(M)
Collector #: 001
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Enchantment
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At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. | |