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The Manhattan Project: Energy Empire World War 2 has become a memory, and global power is shifting as modernization changes the world. Nations scramble to upgrade their energy production to keep up with the rapid growth. The price of oil is going up, and nuclear energy is the wave of the future. In Energy Empire, each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation's industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy. MP: Energy Empire is a stand alone game based on the popular Manhattan Project board game by Minion Games.


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Teenage Mutant Ninja Turtles: Shadows of the Past Teenage Mutant Ninja Turtles: Shadows of the Past is a scenario-driven campaign game that features story content from the IDW TMNT comic. One player takes on the role of the ultimate villain Shredder, while the others take the role of their favorite Turtle. The Turtle players battle their way through a series of 60-90 minute missions in which they develop their characters' strengths, fighting styles, and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes.


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Vikings Gone Wild In Vikings Gone Wild, players take the role of heads of clans fighting against each other to prove to the gods who is the best.

During each turn, you play the cards in your hand to buy units or defense cards, erect buildings and attack other players. You will have to find the right balance between investing in your economy (buildings, specials cards) and growing your army!


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The Fog Of War The Fog of War is a two-player grand strategic game covering the European theater of World War II from 1940 to 1944. One player plays the Axis forces, and the other the Allies.

The game does not have units that move around a map; instead the game focuses on the planning and intelligence aspects of the war. Each player has a deck of cards that represent the army, navy, and other assets of their nations. A map shows the 28 land and sea provinces over which the players are battling.

You defend a province by placing cards face down on the map. If you wish to attack a province, you must plan an "operation" to do so by creating one on your operation wheel. The wheel is a unique way of forcing players to commit to operations in advance, while giving opportunities for intelligence gathering and bluffing. An operation consists of a province card that shows the target of the operation, plus one or more cards to conduct the attack. All of these cards are placed face down, so your opponent does not know the target of the operation or the strength of the cards that are taking part. Each turn, the dial on the operation wheel is rotated by one position. This controls when an operation can be launched and any attack or defense bonuses that apply.

In addition to combat forces for attack or defense, you may also spend Intel tokens to look at your opponent’s operations and defenses.


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Harry Potter: Hogwarts Battle Deck Building Game The forces of evil are threatening to overrun Hogwarts castle in this new cooperative game! It is up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. Players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with his or her own personal deck of cards. To secure the castle from the forces of evil the students must work together to build more powerful decks using iconic Wizarding World characters, spells, and items. Defeat all the villains including He-Who-Must-Not-Be-Named and win the game!


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Capital Lux Will you play citizens into your own hometown for future points, or contribute them to the capital and benefit from their special abilities?

In Capital Lux you always balance on a razor's edge. So will you take risks? Bluff or follow a carefully laid plan? The decision is yours in this unique and exciting card game, featuring beautiful art by American painter Kwanchai Moriya.


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Castle Panic: Engines of War Expansion Engines of War introduces an Engineer, who uses new Resource cards to build Catapults, Ballistas, Barricades, and more, to better defend the Castle from the growing capabilities of the Monsters.

Now they are charging at you with a Siege Tower, War Wagon, and a Battering Ram. And they've enlisted the help of a Shaman, Breathtaker, and Goblin Saboteurs. Prepare your forces! The fight just added Engines of War!


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Firefly: The Game- Crime & Punishment Booster Getting’ the job done just got more interesting. Announcing the Crime & Punishment Game Booster for Firefly: The Game.

The Game Booster adds 40 new cards to the Misbehave Deck, presenting more hassles, hardships and the rare opportunity to those crews that might indulge in a bit of criminal behavior now and then. Of course, when there’s trouble in the ‘Verse, you can be sure the Alliance won’t be far behind, new Alliance Priority Alerts affect the entire game with sweeping new temporary conditions. The Game Booster also adds two new Story Cards and two new Set Up Cards.


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Avenue Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet, trying to connect their farms and castles to grapes. Each round, a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards, and when the fourth scoring card is drawn, a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game, so players must constantly adapt their strategies.

When a scoring takes place, you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm, you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end.


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Clank! A Deck-Building Adventure Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!


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Coal Baron: The Great Card Game The city of Essen, Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits, load coal to wagon trains, and then rail your coal off to distant locations in search of fortunes.

Coal Baron: The Great Card Game is a standalone game based on the very popular board game, Coal Baron, originally published in 2013. With innovative mechanisms and almost 240 cards, Coal Baron: The Great Card Game creates an experience that feels very distinct from, yet is just as intense as, the original game.


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Codex: Card Time Strategy Core Set Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play.

The goal of the game is to destroy the opponent's base. To do this, players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.


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$34.99
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Cry Havoc Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.


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$48.99
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Darkrock Ventures In Darkrock Ventures, each player is in control of their very own, small, independent, deep-space asteroid mining ship and a skeleton crew. Each mining venture will receive corporate sponsorship through the Darkrock Ventures Deep-Space Mining Consortium and will be given its own unique advantages as they set out on their task of extracting as much of the valuable metal ore from the asteroid as they can in the shortest amount of time possible. (There are other companies working against you, after all!)

The core of Darkrock Ventures, runs on a very clever "Shared Dice" mechanism; players will be rolling their own special Mining Rig Dice and pairing one of them with one of the three standard shared dice in the middle of the board. When one of your dice plus one of the shared dice make one of the totals shown on the various mining sites on the board, you are able to collect that resource... but only if you assigned a worker there beforehand or you manage to move one of your crew-members there mid-round.


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Dia de los Muertos: Deluxe Edition Dia De Los Muertos is an easy, fun trick-taking card game for 3-6 players which lasts 10-15 minutes. Beautiful, illustrated original art pieces that are visually stunning and reflect the Mexican Holiday - Dia Los Muertos. Non-linguistic, numeric & symbol based, with rules in English & Spanish!

Basic Game: The game plays in one trick, with the led card determining whether high or low card leads to the next trick. High card takes all cards (which are marked for positive AND negative points). Cards are labeled with suit, rank (1-20), an High/Low indicator, and the points it is worth at the end of the game.

Advanced Game: The High/Low indicator on the card also determines whether the card is collected at the end of the trick by the highest or lowest card played in the trick. So there are two winners (or losers in the case of a pile of negative cards) in each trick.


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Dokmus
The island is guarded by five Guardians, which are represented by Guardian cards. On each turn, players draft the Guardian cards so that each player gets the help of one Guardian. The Guardian cards decide turn order and they also give you special powers. With them, you can move and rotate, move your tokens, or gain first player marker for next turn.

On your turn, you have three tokens to use. You use tokens to spread your influence by placing them on the board. You can also sacrifice tokens to be able to cross waters or enter forests. Or you can just sacrifice them in a volcano. At the end of the game, you get victory points for discovered temples and ruins on the map as well as sacrificed tokens.

The layout of the islands changes constantly based on player actions, making Dokmus a dynamic, fast-paced game. So choose your Guardian, make the right sacrifices, and gain the favor of Dokmus!BR>

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$27.49
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Dominion Big Box 2nd Edition This Big Box edition comes with the new 2016 versions of Dominion and Dominion: Intrigue, as well as additional basic cards for 5 and 6 player games.


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$49.99
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Dungeons & Dragons: Assault of the Giants: Standard Edition Based on the story first presented in the Storm King’s Thunder adventure from Dungeons & Dragons, Assault of the Giants is a new board game designed by Andrew Parks for 3-6 players. Players will need to command armies of giants as they wage war throughout northwest Faerûn. Order your giants to assault small folk villages and cities to score points and secure resources including food, artifacts, ore, and runes.

Each player issues commands to his or her giants in the form of command cards (recruit, move, attack, pillage, and so on). This allows players to recruit new giants, send them out to attack settlements and other giants, and also to pursue special agendas based upon their race. Each player represents a different giant race (hill giants, stone giants, frost giants, fire giants, cloud giants, or storm giants), each with a different agenda. For example, the Storm Giants seek to restore their lost monarch, King Hekaton. The Cloud Giants seek an ancient dragon treasure trove, and the Hill Giants seek an abundance of food with which to feed their massive monarch, Chief Guh.

The Standard edition has single color Giants miniatures.


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$54.99
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Dungeons & Dragons: Rock Paper Wizard In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon's pile.

The players have a shared "spellbook" of cards depicting various well-known D&D spells, and each card shows a unique hand gesture that the player must make to cast, while pointing at another player as the target of the spell. All players choose their spells simultaneously, and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well. It's a game of second-guessing, satisfying successes, and agonizing reversals as each spell cast potentially affects the outcomes of the following ones!

The first player to grab 25 gold pieces from the hoard wins.


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Gloom in Space Space is the worst — empty, black, airless, awash in radiation, and dotted with immense clods of flaming plasma that make everything within millions of miles too hot to support life. If your living room were like space, you'd never ever go there.

In Gloom in Space, you make your rag-tag band or star-faring heroes miserable, then kill them. Sci-fi archetypes like the Smuggler, Captain, Doctor, and Dark Lord fight their fathers, meddle with monoliths, get caught in compactors, and wind up getting nuked from orbit. Eventually, enough Untimely Deaths come to pass that the game ends. And then? The most miserable crew wins.

Gloom in Space is a standalone game that's also compatible with all existing Gloom core games and expansions.


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$16.49
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