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Clank! A Deck-Building Adventure Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!


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The Colonists In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.

The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).


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Orleans: Invasion Expansion Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios, new buildings, and several new event-cards. The scenarios were designed by Reiner Stockhausen and Inka & Markus Brand:

"Prosperity": A classic expansion for 2-5 players including new buildings and introducing the carpenter, designed by Inka and Markus Brand.
"Invasion": A co-operative scenario for 2-5 players in which the players have to fend off an invasion and fulfill personal goals to win, designed by Inka and Markus Brand.
"The Duel": A scenario for two players in which both opponents have to complete four objectives to win, designed by Reiner Stockhausen.
In addition, Orléans: Invasion contains three solo-challenges by Reiner Stockhausen.
"The Dignitary": is a solo scenario in which you are an important dignitary trying to gather as many citizens as possible.
"Capital Vierzon": is another solo scenario challenging you to develop Vierzon to become the capital of its region.
"Travelling Salesman": the solo player plays the role of a salesman travelling through the country and delivering valuable goods to the farthest of places.


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Robinson Crusoe: Adventures on the Cursed Island 2nd Edition One of the best cooperative game of all time, award winning Robinson Crusoe comes back in this new edition from Portal Games. Based on the Game of the Year edition released previously in Poland, Germany, Spain and France it brings this amazing game to the whole new level.

In this edition players will find custom wooden pieced for all resources, thick cardboard player boards for each character, additional 7th scenario and a completely rewritten rulebook based on the precise and well written German version.

New edition comes in a square Ticket to Ride size box and with brand new stunning cover art created by industry legend Vincent Dutrait.


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Harry Potter: Hogwarts Battle Deck Building Game The forces of evil are threatening to overrun Hogwarts castle in this new cooperative game! It is up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. Players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with his or her own personal deck of cards. To secure the castle from the forces of evil the students must work together to build more powerful decks using iconic Wizarding World characters, spells, and items. Defeat all the villains including He-Who-Must-Not-Be-Named and win the game!


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House of Borgia House of Borgia is a fantastic twist on the classic game of Liar's Dice. Your purpose is to manipulate the Conclave with bribes, poison, nasty rumors, and other dastardly actions.

Players will control one of six Cardinals such as the Staunch Fundamentalist, a Scholarly Theologian or even a Greedy Simonist. Each round players will make bids and take actions. If your bid is accepted you will have a chance to manipulate the influence and positions of other Cardinals in the Conclave.

In this dice rolling, hidden role game, it will take a church full of skill, bluffing, and deceit to push your Cardinal's favorable alignment without getting caught. Will you be the one to fool all the others and end up on top? Or will your shady ways lead to your demise?

House of Borgia is designed by Scott Almes and features all the wonderful interactions of a hidden role deduction game. House of Borgia has a simple structure of play with unique mechanics and interesting choices. When the votes are in, will you rise to power or be overthrown with vicious rumors?


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Hive Mind Richard Garfield introduces Hive Mind, a buzzworthy new party game about beeing alike!

Up in the hive, the bees are trying to prove to the Queen Bee that they deserve to stay! During the game, the players must be harmonious in answering intriguing questions based on their experience and opinions. The more answers they have in common with other players, the more points they get! Represented by bee pawns called Beeples, players move through the hive; those who score the fewest points each round must move closer to the hive exit. As soon as one or more bees exit the hive, the game ends. All the remaining bees win and survive the winter! Hive Mind is a game for as few as three players up to as many as you want!


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Slash: Romance Without Boundries Slash is a card-based party game in which players compete to create the best romantic fan fiction pairing. Everybody gets a hand of their favorite characters from pop culture, history, and literature. The matchmaker selects one from her hand and places it face up on the table. For a bit more storytelling the matchmaker can request that each player narrate some portion of the relationship they are attempting to create. Maybe it's the first date, or their wedding day or describing the moment when they realized they belonged together. Each player in turn selects a possible 'ship for that character using a card from their hand, narrating as necessary and hoping that the matchmaker chooses theirs. But, if she doesn't, you can always narrate the tale of this destined connection to win the favor of the table and overrule the matchmaker. Play continues until one player has accumulated 20 points worth of characters.BR>

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Go Cuckoo! On your turn in Zum Kuckuck!, you take one standing stick and put it on the nest. If both ends of the stick have the same color, you may choose to lay an egg on it. Otherwise, you take another stick whose top color is the same as the hiding color of the previous one, up to three sticks. After laying an egg or putting the third stick with different colors, your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest.

The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.


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Hero Realms Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.

Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!

Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Wizard, Fighter, etc.), fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.


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Power Grid: The Card Game The players represent CEOs of mighty power companies producing electricity. During the game, the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game, the player who produces the most electricity wins. Power Grid: The Card Game offers all the tension and tactics of its two well-known big brothers, Power Grid and Power Grid Deluxe, without using the different maps. You get the full Power Grid emotions in an intense 60 minutes playing time!

Much like Power Grid Deluxe, it includes a two-player version of the game where players play 'Against the Trust'.


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Traitor Mechanic: The Traitor Mechanic Game In Traitor Mechanic: The Traitor Mechanic Game, players are automobile mechanics, all working together to fix cars. However, one of them has been hired by a rival auto-shop to undermine their efforts and make this auto-shop go bankrupt. You must work together, fix the cars, and attempt to reveal just which one of you is the...traitor mechanic.


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Thief's Market You are all thieves! Each round in Thief's Market you roll the loot dice and split them up, then use your earnings to buy devious plans, henchmen, and finery in order to become the most notorious thief of all!

When the display of available cards to purchase can't be refilled, the game ends. Players with the most henchmen and gold score bonus points, then the player with the most notoriety in cards, tokens, and bonuses wins!


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Avenue Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet, trying to connect their farms and castles to grapes. Each round, a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards, and when the fourth scoring card is drawn, a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game, so players must constantly adapt their strategies.

When a scoring takes place, you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm, you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end.


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Capital Lux Will you play citizens into your own hometown for future points, or contribute them to the capital and benefit from their special abilities?

In Capital Lux you always balance on a razor's edge. So will you take risks? Bluff or follow a carefully laid plan? The decision is yours in this unique and exciting card game, featuring beautiful art by American painter Kwanchai Moriya.


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Castle Panic: Engines of War Expansion Engines of War introduces an Engineer, who uses new Resource cards to build Catapults, Ballistas, Barricades, and more, to better defend the Castle from the growing capabilities of the Monsters.

Now they are charging at you with a Siege Tower, War Wagon, and a Battering Ram. And they've enlisted the help of a Shaman, Breathtaker, and Goblin Saboteurs. Prepare your forces! The fight just added Engines of War!


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Coal Baron: The Great Card Game The city of Essen, Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits, load coal to wagon trains, and then rail your coal off to distant locations in search of fortunes.

Coal Baron: The Great Card Game is a standalone game based on the very popular board game, Coal Baron, originally published in 2013. With innovative mechanisms and almost 240 cards, Coal Baron: The Great Card Game creates an experience that feels very distinct from, yet is just as intense as, the original game.


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Codex: Card Time Strategy Core Set Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play.

The goal of the game is to destroy the opponent's base. To do this, players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.


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Cry Havoc Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.


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$48.99
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Darkrock Ventures In Darkrock Ventures, each player is in control of their very own, small, independent, deep-space asteroid mining ship and a skeleton crew. Each mining venture will receive corporate sponsorship through the Darkrock Ventures Deep-Space Mining Consortium and will be given its own unique advantages as they set out on their task of extracting as much of the valuable metal ore from the asteroid as they can in the shortest amount of time possible. (There are other companies working against you, after all!)

The core of Darkrock Ventures, runs on a very clever "Shared Dice" mechanism; players will be rolling their own special Mining Rig Dice and pairing one of them with one of the three standard shared dice in the middle of the board. When one of your dice plus one of the shared dice make one of the totals shown on the various mining sites on the board, you are able to collect that resource... but only if you assigned a worker there beforehand or you manage to move one of your crew-members there mid-round.


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$39.99
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