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Pitchcar The tension mounts. It's just a few moments before the race begins! The drivers are held ready, their concentration is at maximum, their gestures are sure and precise. They are alone in their machines, and will emerge only after three laps at full speed. Finally, the starting signal lights up, and the race is on! From the outset, you have to weave, jostle, accelerate, slow down, and choose the best trajectories. Only the most skillful will manage to avoid running off the track! Then, you're at the final straightaway. At the finish line is the checkered flag, synonymous with victory. Your hands tremble and become moist. There is no room for error -- victory is at hand for the future champion of PitchCar!

PitchCar is at the same time a game of dexterity and a game of racecars. Superbly manufactured, this wooden game -- made up of 16 portions of circuit: 10 curves and 6 straight lines -- lets you to construct ten different circuits over 12 feet long.

Choose one of the 8 cars, build your circuit and flick your finger to propel your racing car. Follow the best trajectories by using the guardrails, but watch out because your opponents are gunning for you.

Entertaining and family oriented, PitchCar will enchant players of all ages.
2-8 Players
Ages 6+
30 minutes


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$64.99
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Pandemic Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example the Operation Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also working toward cures. A truly cooperative game where you all win or you all lose.
2 - 4 Players
Ages 10 +
60 Minutes

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$26.99
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Sheriff of Nottingham Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.
3-5 Players
Ages 13+
60 Minutes

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$23.99
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Castle Panic In Castle Panic players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer.
Players must balance the survival of the group with their own desire to win.
1-6 Players
Ages 10+
60 Minutes

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$22.99
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Catan 5-6 Player Extension 5th Edition The boundless lands of Catan lie before you. The enormous island stretches for miles in all directions. It offers the promise of bountiful harvests and limitless riches. Alas, were it not so crowded! Many other princes have risen to power around you, and you must challenge them if you wish to realize your dream of dominating Catan!
The Settlers of Catan 5-6 Player Extension allows you to play this exciting game of trade and development with up to six players. The island is larger, the demand for resources is fiercer, and the thrills are even greater!
5-6 Players
Ages 10+
120 Minutes
Requires "Settlers of Catan" to play

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$22.99
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Pandemic: On the Brink Has saving humanity become routine? Spice Pandemic up with new roles and events. Add a fifth player, try Legendary difficulty, or add an optional challenge: What if one disease is particularly nasty? Or, if a fifth disease is wreaking havoc? Or, even worse, if that fifth disease is being spread by a hidden Bio-Terrorist? Can your team work together to cure diseases in a world on the brink of disaster?
2 - 5 Players
Ages 10+
60 Minutes
This expansion requires the original Pandemic game.

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$22.49
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Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill The sleeper hit has awakened! Epic Spell Wars II: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards. New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you’ll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you? New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before. New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you’ll get your revenge… New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood. Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!
2-6 Players
Ages 15+
45 minutes


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$19.99
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Boss Monster Boss Monster is an awesome dungeon building card game. Create the the best dungeon, full of treasure to lure in heroes and dangers to see that they never leave again. This deck builder is inspired by classic arcade game art and features bidding mechanics to keep the game lively and interactive. In this unique card game; you are the end boss.
2 - 4 Players
Ages 13+
20 Minutes

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$16.99
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Potion Explosion Your time at Horribilorum Sorcery Academy for Witty Witches and Wizards is coming to an end, and that means final exams are here! You and your fellow students must compete to brew the most difficult and valuable potions around in order to be crowned Student of the Year in Potion Explosion.

In Potion Explosion players attempt to create potions by pulling colored marbles from a dispenser and matching them with the needed ingredients for the potions on the table in front of them. While basic turns are simple, clever players will strategically pull colored marbles that both fulfill a needed ingredient and cause matching colored marbles to stack up in a single column, allowing them to collect all the like colored marbles and save them for later turns.

Potion Explosion's simple rules make it easy enough for the whole family to learn, but offers enough depth to keep puzzle game fans coming back for more.


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$31.99
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Steampunk Rally Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.

Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted.

Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.
2-8 Players
Ages 14+
60 minutes


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$31.99
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Tokaido In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.

All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
2-5 Players
Ages 8+
45 minutes


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$26.99
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Letter Tycoon Build words, buy letters and score big! Use your hand of 7 cards plus any of the 3 community cards to make a word worth valuable money and stocks. Collect letter patents to earn royalties and invoke unique privileges. Patents, money and stocks add up to victory. Create the most valuable alphabet empire and YOU can become the Letter Tycoon!

EXCLUSIVE MENSA MIND GAMES WINNER 2015!


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$24.99
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Paperback You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills. Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.
2-5 Players
Ages 8+
45 minutes


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$24.99
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Play Me: Alice in Wonderland Wonderland is crumbling and the inhabitants must escape the reality before madness takes hold of them all and the Jabberwocky is released. Alice, Cheshire Cat, Mad Hatter and other Wonderland favorites race to catch the White Rabbit first and escape Wonderland in Play Me.

In Play Me players will take on the roles of Wonderland's most notable characters as they attempt to escape to the reality before it's too late. To do so, each player rolls their set of six dice, attempting to place them in ascending order one die at a time. Character abilities, block actions, and the impending threat of the Jabberwocky all add to the intensity of this real-time dice rolling game. If the Jabberwocky appears, players must join forces or lose. Of course, there's always the chance someone may turn against the group and try to escape on their own, winning the game and leaving everyone else to the Jabberwocky.

Play Me's simple rules, classic literature setting and beautiful art make this a great game for the entire family while still offering enough strategy to please any real-time dice game fan.
2-6 Players
Ages 8+
10-15 minutes


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$19.99
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Forbidden Desert Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the Forbidden Desert.
2 - 5 Players
Ages 10+
45 Minutes

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$18.99
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Dr. Eureka The brilliant Dr. Eureka has important experiments for you to complete! You must solve his scientific formulas by mixing the molecules from tube to tube without touching them with your bare hands. Transfer your molecules faster than your competition in Dr. Eureka to prove you're the smartest scientist in the lab...
2-4 Players
Ages 6+
5-10 minutes


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$16.99
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Incan Gold "You and your fellow adventurers travel to Peru to find a ruined Incan temple and its treasures: turquoise, obsidian, and gold. There are also rumors of valuable Incan artifacts. Will you chance dangers like giant spiders, mummies, and fire during your search, or will you escape back to camp and safety, carrying out your loot?"

Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far.

Each time that an explorer braves new territory, more treasure or a danger appears. When a second card of the same type of danger is turned over, all exposed treasure is buried, leaving the remaining adventurers with nothing. Do you flee the dangerous temple with your portion of the treasure that has been uncovered so far or do you venture into the exciting temple in search of more hidden valuables?

After five rounds of exploration, whoever has the most treasure is the ultimate explorer and winner! 3-8 Players
Ages 8+
20-40 minutes


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$16.99
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Jaipur Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city. But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds. A card game for two seasoned traders! When it's your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking 1 card from the market or swapping 2 to 5 cards between the market and your cards. If you sell cards, you get to sell only one type of good per turn, and you get as many chips from that good as you sold cards. The chips' values decrease as the game progresses, so you'd better hurry ! But, on the other hand, you get increasingly high rewards for selling 3, 4, or 5 cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly. Jaipur is a fast-paced card game, a blend of tactics, risk and luck.
2 Players
Ages 12+
30 minutes


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$16.99
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Munchkin Adventure Time In Munchkin Adventure Time, players can help Finn, Jake, Lumpy Space Princess, and friends navigate the perils – and the rewards! – of the Land of Ooo. Will "Oh my glob – look out!" be the last thing Adventure Time fans hear from Princess Bubblegum? Or will Finn and Jake save the day with a sturdy sword and a hearty "Slamacow!"?

Munchkin Adventure Time is both a standalone game and an expansion for other titles in the vast Munchkin family.

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players "kicks down the door" by drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
3-6 Players
Ages10+
60-90 minutes


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$16.49
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Munchkin Zombies It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Again.
3 - 6 Players
Ages 10+ 90 Minutes

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$16.49
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