Board Games / Card Games

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Legendary Marvel Deckbuilding Game Legendary is a deck building super hero combat game set in the Marvel universe. The game is well made, both in quality of construction and design, and features all of your favorite Marvel heroes and villains.
1 - 5 Players
Ages 14+
45 Minutes

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$44.99
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Legendary Marvel Deckbuilding Game: Villains The Legendary universe gets flipped upside down in Legendary: Villains – Marvel Deck Building Game, and you can now play as villains trying to take out the heroes protecting the city!

The goal of the game remains roughly the same as in the first Legendary game as players can work both with and against other players to overcome obstacles that the game throws at them. In this case, however, players use the super villains of the Marvel Universe — including Venom, Magneto and not Thanos — to battle superheroes such as the X-Men, the Avengers and Spider-Friends.

Legendary: Villains – Marvel Deck Building Game is a standalone game that includes all the cards needed to play.
1 - 5 Players
Ages 14+
45 minutes


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$43.99
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Harry Potter: Hogwarts Battle Deck Building Game The forces of evil are threatening to overrun Hogwarts castle in this new cooperative game! It is up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. Players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with his or her own personal deck of cards. To secure the castle from the forces of evil the students must work together to build more powerful decks using iconic Wizarding World characters, spells, and items. Defeat all the villains including He-Who-Must-Not-Be-Named and win the game!


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$38.99
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Munchkin Marvel Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel, Munchkin Marvel comes complete with new monsters (villains), allies (heroes), and custom S.H.I.E.L.D. Identification Cards.

-6 Oversized S.H.I.E.L.D. Agent Role Cards
-168 Cards (including Door Cards and Treasure Cards)
-6 Level Trackers
-Custom Die
-Game Rules

2-6 Players
Ages 13+
60-75 minutes


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$16.99
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One Night Ultimate Werewolf No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak.
3-10 Players
Ages 8+
10 minutes


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$16.49
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Smash Up: Monster Smash We were working the lab, late one night. then we made Monster Smash! This expansion to Smash Up brings you four new creepy decks to scare your opponents to death! or at least beat them to 15 points. Vampires drain power from their victims. Mad Scientists construct bizarre creations of great strength. Werewolves go berserk with power. Giant Ants swarm their victims. It's enough to make you run out of the theater in terror! Smash Up lets you bring together various groups from Geekdom to create decks that will smash your opponents! Combine Wizard Pirates, or Ninja Dinosaurs, or Robot Vampires! Fight to score the most points and win the game.

2-4 Players
Ages 14+
45 Minutes

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$15.99
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Bang! The Bullet! This special edition of Bang! contains each card from the original game as well as all three expansions; High Noon, Dodge City, and A Fistful of Cards. On top of all of that you'll get new characters, new cards and a new sheriff's badge! This exciting card game re-creates all the action of a good old-fashioned spaghetti western! So shuffle up and Draw!
3 - 8 Players
Ages 8+
20-40 Minutes
$27.99
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Dominion 2nd Edition You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.


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Greed In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards.

At the start of the game, each player receives a random hand of twelve cards from a deck of 80. Players draft one card, pass the remaining cards left, draft a second card, pass again, draft a third card, pass again, then the game changes; players simultaneously choose and reveal a card, carrying out its effects, then they draft another card, pass the remaining cards, play again, and so on until ten "playing" rounds have passed, at which point the game ends and players tally their holdings.

The card types are thugs, holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs, for example, or a collection of symbols on cards in your possession) in addition to an effect, which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols, you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game, and you add this value to whatever cash you've collected through your card plays.
2-5 Players
Ages 14+
30 minutes


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$22.99
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New Salem New Salem is a hidden identity, drafting, deduction, and set-collection game where players are 17th Century founders of New Salem where they hope to escape the pestilence-filled streets of Salem during the infamous witch trials. Righteous players need to keep the witches at bay and construct specific types of buildings while witches add pestilence to the new town without detection. If righteous players can keep pestilence at a minimum, the one who scored the most victory points will win, but if there is too much pestilence, the witch who was the most evil will win.

The jaw-dropping art envelops you in the rich theme while the simultaneous play of the drafting system keeps the game moving and scales elegantly between 3 and 8 players.
3-8 Players
Ages 14+
45 minutes


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$22.99
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Sheriff of Nottingham Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.
3-5 Players
Ages 13+
60 Minutes

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$22.99
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Sushi! Go! In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
2-5 Players
Ages 8+
15 Minutes

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$10.49
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Smash Up The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents. Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once? When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams?
2 - 4 Players
Ages 12+
45 Minutes

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$20.49
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Ascension: Darkness Unleashed Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games. Ascension: Darkness Unleashed features new Energize cards, including Heroes and Constructs that transform into even more powerful forms, as well as Dark Energy Shards, a new take on the Treasure cards introduced in Ascension: Rise of Vigil.
1-2 Players
Ages 10+
30 Minutes


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$19.99
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Lotus Lotus is a beautiful game that grows into a unique work of art every time you play.

Clear your head and take in the quiet strength of the Lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the Lotus garden and achieve true enlightenment.


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$19.99
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Munchkin Deluxe Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed!
3-6 Players
Ages 10+
90 Minutes

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$19.99
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Munchkin Bites It's the World of Dorkness!

The Munchkins are now vampires, werewolves and changelings. Bash through the haunted house and slay the monsters – the other monsters, that is. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff.

Munchkin Bites! is a standalone game, which can be combined with other Munchkin games. With illustrations John Kovalic, you'll see Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery, so bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10...

Part of the Munchkin series.

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
3-6 Players
Ages 10+
90 minutes


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$16.49
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Munchkin Zombies It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Again.
3 - 6 Players
Ages 10+ 90 Minutes

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$16.49
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One Night Revolution One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.

Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist, that is, as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins — but if the Informant(s) remain hidden, they win!
3-10 Players
Ages 14+
15 minutes


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$15.99
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Hero Realms Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.

Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!

Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Wizard, Fighter, etc.), fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.


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$13.99
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