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Harry Potter: Hogwarts Battle Deck Building Game The forces of evil are threatening to overrun Hogwarts castle in this new cooperative game! It is up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. Players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with his or her own personal deck of cards. To secure the castle from the forces of evil the students must work together to build more powerful decks using iconic Wizarding World characters, spells, and items. Defeat all the villains including He-Who-Must-Not-Be-Named and win the game!


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Millennium Blades Millennium Blades is a board game about a fictional collectible card game, which is also called Millennium Blades. You begin the game on pre-release night with just your starter deck. You'll open new packs, form collections, and sell your junk cards on the aftermarket to buy hot new cards. Trade with your friends, build up your deck, and prepare to compete at Millennium Blades Worlds for the title of World Champion!

This is a game about competitive deck building. You get a limited pool of cards, and then you tinker them into the most unfairly over-powered, table-flippingly broken deck that you can imagine. And your deck had better be pretty crazy, because your opponents won't be giving any quarter, and they all have unique collections with access to their own high-tier power cards. In addition to deckbuilding, you'll be speculating on blind pack buys, selling and buying cards on the aftermarket, and fusing your cards to make rarer and better ones to get an advantage over the competition. You might even make a few friends, if you're willing to help them out.


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$54.99
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Dominion: Hinterlands This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Dominion: Hinterlands is an expansion, and cannot be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (e.g., Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Hinterlands can also be combined with any other Dominion expansions you have. We hope you enjoy this expanding world of Dominion!
2-4 Players
Ages 13+
30 Minutes

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$24.99
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Sheriff of Nottingham Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.
3-5 Players
Ages 13+
60 Minutes

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$23.99
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Legendary Encounters: An Alien Deck Building Game Legendary Encounters: An Alien Deck Building Game, based on the four movies of the Alien series, is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary, the two games will be compatible but cannot be fully integrated.

Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game, but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley, Dallas, Bishop and Corporal Hicks, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.

Product Breakdown:
> 600 total Original Art Card Set
> Full Color Game Board (mat)
> Full Color Rule Book
> Card inserts for easy organization
> Customize your card organization with removable foam inserts
1-5 Players
Ages 17+
45 minutes


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$45.99
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Legendary Marvel Deckbuilding Game: Villains The Legendary universe gets flipped upside down in Legendary: Villains – Marvel Deck Building Game, and you can now play as villains trying to take out the heroes protecting the city!

The goal of the game remains roughly the same as in the first Legendary game as players can work both with and against other players to overcome obstacles that the game throws at them. In this case, however, players use the super villains of the Marvel Universe — including Venom, Magneto and not Thanos — to battle superheroes such as the X-Men, the Avengers and Spider-Friends.

Legendary: Villains – Marvel Deck Building Game is a standalone game that includes all the cards needed to play.
1 - 5 Players
Ages 14+
45 minutes


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$43.99
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Vikings Gone Wild In Vikings Gone Wild, players take the role of heads of clans fighting against each other to prove to the gods who is the best.

During each turn, you play the cards in your hand to buy units or defense cards, erect buildings and attack other players. You will have to find the right balance between investing in your economy (buildings, specials cards) and growing your army!


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$39.99
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Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill The sleeper hit has awakened! Epic Spell Wars II: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards. New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you’ll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you? New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before. New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you’ll get your revenge… New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood. Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!
2-6 Players
Ages 15+
45 minutes


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$19.99
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Boss Monster Boss Monster is an awesome dungeon building card game. Create the the best dungeon, full of treasure to lure in heroes and dangers to see that they never leave again. This deck builder is inspired by classic arcade game art and features bidding mechanics to keep the game lively and interactive. In this unique card game; you are the end boss.
2 - 4 Players
Ages 13+
20 Minutes

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$16.99
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Jaipur Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city. But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds. A card game for two seasoned traders! When it's your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking 1 card from the market or swapping 2 to 5 cards between the market and your cards. If you sell cards, you get to sell only one type of good per turn, and you get as many chips from that good as you sold cards. The chips' values decrease as the game progresses, so you'd better hurry ! But, on the other hand, you get increasingly high rewards for selling 3, 4, or 5 cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly. Jaipur is a fast-paced card game, a blend of tactics, risk and luck.
2 Players
Ages 12+
30 minutes


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$16.99
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Among the Stars After a devastating war, peace is declared among all the major races of the galaxy and an Alliance is created. One of the first decisions of the newly formed Alliance, is to build massive space stations all along the galaxy in order to promote trade among the races, strengthen diplomatic relations and help protect the newly established peace.

Each player takes the role of one of those races, trying to build the best space station. The game is played over 4 rounds, each comprising 6 turns. At the end of the game the player who has built the most efficient Station and has scored the most points, is the winner.
2 - 4 Players
Ages 12+
30 Minutes

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$32.99
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One Night Ultimate Werewolf No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak.
3-10 Players
Ages 8+
10 minutes


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$16.49
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Mystic Vale A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.

In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow.


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$29.99
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Ascension: Deckbuilding Game - Third Edition Ascension is a fast-paced deckbuilding game that’s quick to learn, easy to setup, and packed with endless hours of replay value! Our goal with Ascension was to make a game that we would bring out again and again for our own game nights. With an all-star team working on design and development, including Magic: The Gathering Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler, we spent the better part of a year making a game that will appeal to fans of the board games, trading card games, and non-gamers alike.
This is the 3rd edition version of Chronicle of the Godslayer.
2 - 4 Players
Ages 13+
30 Minutes

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$26.99
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Paperback You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills. Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.
2-5 Players
Ages 8+
45 minutes


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$24.99
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Epic Card Game Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box, with no additional purchases required.

Epic is a card game designed to start quickly but also to reward deep, strategic plays. In Epic, you take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm. In Epic, the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play.

Epic is non-collectable, so every box contains the same 120 unique event and champion cards, with 8 double-sided cards to represent temporary "token" champions. One box supports preconstructed, sealed and draft formats for 2-4 players, two boxes up to 8 players, and three if you want to create a full constructed deck or a "cube" environment for drafting.
2-4 Players
Ages 13+
20 minutes


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$10.99
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Star Realms Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!
2-6 Players
Ages 12+
20 Minutes

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$10.99
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Mystic Vale: Vale of Magic Expansion Mystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations. This expansion is designed to be mixed straight into the base game, introduces effects that trigger “when bought” on some of the vale cards, and has a slight emphasis on Guardian power on the card advancements.

This is an expansion that requires the core game to play


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$19.99
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Nevermore Is it bird - or something more, forced to walk the earth in darkness evermore? You may yet learn the answer first hand. For in Nevermore, those who fall become transformed, turned to ravens, unable to win, as they struggle to regain their human form - yet able to bring doom to others. Will you rise to power or simply be Nevermore?

Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points.

Player 'transformation' replaces player elimination, keeping everyone in the game until the last moment, yet still rewards players who have performed better during the game. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win?
3-6 Players
Ages 14+
45-60 minutes


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$19.99
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Guildhall Fantasy: Alliance Guildhall returns for its second of three summer releases. Guildhall Fantasy: Alliance adds the Assassin, Marshal, Psion, Shaman, Spellblade, and Wizard to the mix as well as adding a new Victory point deck to the fun. While Guildhall Fantasy: Alliance provides a great play experience on its own, when combined with the previously released Guildhall Fantasy: Fellowship, players are able to create custom decks of any six professions between those they own, begin building their own custom Victory Point decks or shuffle everything together and begin playing the Mega Saga format listed in the rulebook!


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$17.99
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