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Terra Mystica Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game. This conflict is the source of Terra Mystica's appeal. The 14 artfully designed factions, each having unique special abilities, as well as the exchangeable bonus cards allow for a large number of possible game plays that constantly keep this game entertaining.

2 - 5 Players
Ages 12 +
100 Minutes

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$54.99
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Betrayal at House on the Hill The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others.
3 - 6 Players
Ages 12+
60 Minutes


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$34.99
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Lords of Waterdeep Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
2 - 5 Players
Ages 12+
60 Minutes

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$34.49
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Roll for the Galaxy Game description from the publisher: Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.
2-5 Players
Ages 13+
45 Minutes

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$39.99
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Boss Monster Boss Monster is an awesome dungeon building card game. Create the the best dungeon, full of treasure to lure in heroes and dangers to see that they never leave again. This deck builder is inspired by classic arcade game art and features bidding mechanics to keep the game lively and interactive. In this unique card game; you are the end boss.
2 - 4 Players
Ages 13+
20 Minutes

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$16.99
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Dominion 2nd Edition You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.


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$27.99
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Cards Against Humanity Core Set "A party game for horrible people."

Play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner.

This, so far, sounds like the popular and fairly inoffensive Apples to Apples. While the games are similar, the sense of humor required is very different. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, gender, poverty, torture, alcoholism, drugs, sex (oh yes), abortion, child abuse, celebrities, and those everyday little annoyances like "Expecting a burp and vomiting on the floor".

In addition, there are a few extra rules. First, some question cards are "Pick 2" or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may bet an Awesome Point to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points.


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$25.00
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Catan 5-6 Player Extension 5th Edition The boundless lands of Catan lie before you. The enormous island stretches for miles in all directions. It offers the promise of bountiful harvests and limitless riches. Alas, were it not so crowded! Many other princes have risen to power around you, and you must challenge them if you wish to realize your dream of dominating Catan!
The Settlers of Catan 5-6 Player Extension allows you to play this exciting game of trade and development with up to six players. The island is larger, the demand for resources is fiercer, and the thrills are even greater!
5-6 Players
Ages 10+
120 Minutes
Requires "Settlers of Catan" to play

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$22.99
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Machi Koro Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins!
2-4 Players
Ages 7+
30 Minutes

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$20.99
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Star Realms Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!
2-6 Players
Ages 12+
20 Minutes

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$10.99
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Catan 5th Edition Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.
Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
3-4 Players
Ages 10+
90 Minutes

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$44.99
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Coup In the not too distant future, the government is run for profit by a new royal class of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation. Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of The Resistance have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power. To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive.
2-6 Players
Ages 10+
15 Minutes

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$10.99
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King of Tokyo 2nd Edition King of Tokyo is a game from Richard Garfield for 2 to 6 players in which you will be able to play mutant monsters, gigantic robots and other aliens, all of whom are happily whacking each other in a joyous atmosphere in order to become the one and only King of Tokyo. When it is your turn to play you throw six dice. Each die bears the following six symbols: 1, 2, or 3 Points of Destruction Energy, Healing and Whack. In three successive throws you are going to choose whether to keep or discard each die in order to come up with combinations that will enable you to win destruction points, hoard energy, restore your health or whack other players into understanding Tokyo is your territory. The fiercest player will be crowned King of Tokyo and will end up facing all the other monsters alone! Top this off with special cards that you can purchase with energy and that have a permanent or temporary effect such as the growing of a second head, which grants you an additional die, body armor, nova death ray and more and you hold one of the most explosive games of the year! In order to win the game one must either destroy Tokyo by accumulating 20 destruction points or be the only surviving monster once the fighting has ended.

This new edition of the best-seller boasts new artwork, clearer rules, and revamped card abilities. Monsters have a new look, and the coveted Space Penguin character takes his place in Tokyo!
2 - 6 Players
Ages 8+
30 Minutes

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$31.99
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Lords of Waterdeep: Scoundrels of Skullport Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.
Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue and Quest cards.
Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!
The Undermountain Module
Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.
The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.
The Skullport Module
Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.
The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.
Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.
Not a stand alone game. Requires the base game, Lords of Waterdeep to play.
2-6 Players
Ages 12+
60 Minutes

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$26.99
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Munchkin Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
3-6 Players
Ages 10+
90 Minutes

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$16.49
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Pandemic Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example the Operation Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also working toward cures. A truly cooperative game where you all win or you all lose.
2 - 4 Players
Ages 10 +
60 Minutes

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$26.99
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Pandemic Legacy: Season 1- Blue Box The world is on the brink of disaster. In Pandemic Legacy, your disease fighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique Pandemic experience with Pandemic Legacy.
• An epic twist on the now classic Pandemic mechanisms.
• Ever-changing elements means that every game will be unique to your group.
• Shape the world, the characters, and even the diseases.

It started simply, with a virus tougher than the rest. Nothing the team couldn't handle—but as January turned to February, it changed again. What resulted is a year that will never be forgotten.

Pandemic Legacy starts what will be one of the worst years in human history. Whether it is the worst year is up to the players, who must band together to save the world. Unlike in Pandemic, actions taken in one game of Pandemic Legacy affect all future games. Characters will change. Some may be lost. Heroes will emerge. And, of course, there are the diseases, which start under control, but soon...

Can you save humanity? Can your team make it through the year? Can your team face month after month of surprises, setbacks, and fleeting victories? Will you be ready for the challenges that await in Pandemic Legacy?



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$47.99
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Pandemic Legacy: Season 1- Red Box The world is on the brink of disaster. In Pandemic Legacy, your disease fighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique Pandemic experience with Pandemic Legacy.
• An epic twist on the now classic Pandemic mechanisms.
• Ever-changing elements means that every game will be unique to your group.
• Shape the world, the characters, and even the diseases.

It started simply, with a virus tougher than the rest. Nothing the team couldn't handle—but as January turned to February, it changed again. What resulted is a year that will never be forgotten.

Pandemic Legacy starts what will be one of the worst years in human history. Whether it is the worst year is up to the players, who must band together to save the world. Unlike in Pandemic, actions taken in one game of Pandemic Legacy affect all future games. Characters will change. Some may be lost. Heroes will emerge. And, of course, there are the diseases, which start under control, but soon...

Can you save humanity? Can your team make it through the year? Can your team face month after month of surprises, setbacks, and fleeting victories? Will you be ready for the challenges that await in Pandemic Legacy?


Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$47.99
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Pandemic: In the Lab In Pandemic: In the Lab, the second expansion for Pandemic, you will use a new game board that allows you to move the pawns in a laboratory. The goal of this activity is the same as in the base game – finding cures for diseases – but this time in a new way. Behind sealed bio-hazard doors, scientists race against time to sequence diseases, take samples and test cures. Pandemic: In the Lab includes four new roles, new Virulent Strain events and a Worldwide Panic Mutation scenario. Players can compete individually or on rival teams (when playing with four or six players). Can your team work together in the lab to save humanity?
1 - 6 Players
Ages 13+
45 Minutes

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$24.99
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Power Grid The object of Power Grid is to supply the most cities with power when someone’s network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you’re potentially allowing others access to superior equipment merely by purchasing it at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants(except for the highly valuable ’renewable energy’ wind/solar plants),making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
2-6 Players
Ages 13+
90-120 Minutes

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$28.99
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