Board Games / Abstract

1 - 20 of 21 results
Show: Sort By:
Adv Search
Castellan In Castellan, two players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards, and the player who finishes a courtyard claims it with a Keep, scoring points for that courtyard equal to the number of tower pieces surrounding it. In more detail, each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it, with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn, a player can play as many cards as she wants, but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. Players have the same cards in their decks, so the challenge is all about what to use when. The game ends when all the castle pieces are used up, and the player with the most points wins.
2 Players
Ages 6+
45 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$21.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Dokmus
The island is guarded by five Guardians, which are represented by Guardian cards. On each turn, players draft the Guardian cards so that each player gets the help of one Guardian. The Guardian cards decide turn order and they also give you special powers. With them, you can move and rotate, move your tokens, or gain first player marker for next turn.

On your turn, you have three tokens to use. You use tokens to spread your influence by placing them on the board. You can also sacrifice tokens to be able to cross waters or enter forests. Or you can just sacrifice them in a volcano. At the end of the game, you get victory points for discovered temples and ruins on the map as well as sacrificed tokens.

The layout of the islands changes constantly based on player actions, making Dokmus a dynamic, fast-paced game. So choose your Guardian, make the right sacrifices, and gain the favor of Dokmus!BR>

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$27.49
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Dreamwell In a place outside the waking world where children go while they sleep.
Wander the dreamkin—lost sleepers, whose souls this land seeks to keep.
Underneath the gentle waves of lucid seas we fell.
We’re off to find our missing friends in the vast Dreamwell.

Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature, in addition to pathways to neighboring tiles. At the beginning of the game, players will be dealt two cards, each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend.

On your turn, you will be able to take three actions from the following list: move one of your pawns, rotate a tile, draw a card, replace the display, or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.


Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$19.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Gravwell: Escape from the 9th Dimension In Gravwell: Escape from the 9th Dimension, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route – but with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell!
This easy-to-learn game uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. Players will draft fuel cards in each round – picking up three pairs of two cards, with only the top card of each pile being visible – giving you some information as to which moves you can expect from the other spaceships. During a round, each player will play all of his fuel cards in the order of his choosing. During each phase of a round, each player will choose one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect, you won't always be heading in the direction you thought you would! Each player holds an "Emergency Stop" card that he may tactically play only once per round to avoid such a situation.
Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.
1-4 Players
Ages 10+
20 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$22.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Haru Ichiban Haru Ichiban in Japanese means "The first spring wind". Two garden apprentices are competing for the coveted title of Imperial Gardener. They will have to demonstrate their skills and take advantage of this first spring wind to help their lilies bloom. The Imperial Gardener will create the most harmonious combinations.

As soon as a gardener creates a specific pattern with blossoms of his color, he scores points. 1 point for a 2x2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. As soon as a gardener has five or more points, the game ends and he wins!


Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$13.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Hive Hive is a board game with a difference. There is no board! The pieces are added to the playing area thus creating the board. As more and more pieces are added the game becomes a fight to see who can be the first to capture the opposing Queen Bee.
The soldier ants battle to keep control of the outside of the hive, whilst the Beetles climb up to dominate the top. Spiders moving into holding positions as the Grass Hoppers jump in for the kill. Keeping one eye on the hive and the other on your opponents reserves, the tension builds as one wrong move will see your Queen Bee quickly engulfed; .... game over!
2 Players
Ages 9+
20 Minutes
$24.49
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Hive & Hive Pocket: The Pillbug Expansion The Pillbug is a new pair of tiles that can be added to Hive. The Pillbug moves like the Queen Bee – one space at a time – but it also has a special ability that it may use instead of moving. This ability allows the Pillbug to move an adjacent unstacked piece (whether friendly or enemy) two spaces: up on to the Pillbug itself, then down into an empty space adjacent to itself.
2 Players
Ages 9+
20 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$9.49
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Hive Carbon This game is still the same as the award winning flagship Hive® game, but with a Carbon twist which is an alternative to the existing set of pieces for those who prefer a classic black and white color scheme. Included with this edition will be the infamous mosquito piece and a very special ladybug piece.
2 Players
Ages 9+
20 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$26.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Hive Carbon: The Pillbug Expansion Hive Pillbug Carbon is a new pair of tiles that can be added to Hive. The pillbug moves like the queen bee – one space at a time – but it also has a special ability that it may use instead of moving. This ability allows the pillbug to move an adjacent un-stacked piece (whether friendly or enemy) two spaces: up on to the pillbug itself, then down into an empty space adjacent to itself.
2
Ages 9+
20 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$9.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Hive Pocket Hive Pocket is the very same wonderful game we all love, but in a compact version. With all its pieces in a portable small cloth bag, this game can provide fun just about anywhere.
2 Players
Ages 9+
20 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$18.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Kahuna It's a two-player game, played on a board depicting twelve islands. Players use cards to place bridges between these islands or remove opponent's bridges. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there.

The game is played in three rounds. A round ends when all cards from the face down deck and the three face up cards have been taken. Then points are scored for the islands with a marker stone on them. The game can also end sooner when one player has absolutely NO bridges left on the board.
2 Players
Ages 10+
30-40 minutes


Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$16.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Lagoon: Land of the Druids Lagoon is a game in which 1-4 players (4 play as opposing teams of 2) each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies, and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon, and the player who best served it wins! The world is built using hexagonal tiles, and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided, and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen, Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies, every site explored presents a choice of which energy to advance over the other two, as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose, removing such sites from the world and tipping the balance of power towards the other two energies. The energy with the most sites in play at the end of the game becomes Lagoon's destiny, and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First, whenever exploring a site and expanding an energy's reach in Lagoon, the exploring player gains a divine seed token matching the explored site's energy. These seeds can be spent in various ways over the course of the game, but any seeds of the dominant energy remaining in a player's supply at the end of the game are worth 1 point each. Secondly, whenever a player unravels a site, it is removed from play and placed in front of that player. At the end of the game, unraveled sites not matching the dominant energy are worth 2 points each.
2-4 Players
Ages 10+
60 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$20.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Onitama Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.

Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.

Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
2 Players
Ages 8+
10 minutes


Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$20.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Patchwork In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.
2 Players
Ages 8+
30 minutes


Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$17.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Sylvion The mad Fire Elemental lord is out to burn down the dream forest. Attacking in waves using Fire Elementals, your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game, will you be able to keep your forest green?

Sylvion is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished, you must have kept the heart of the Sylvion verdant, or else the whole forest of the Oniverse will be destroyed.

This game can be played in an introductory style, advanced mode, and includes two expansions and an appendix for further challenges and complexity.
1-2 Players
Ages 10+
15-30 minutes


Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$16.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Tak Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in 'The Wise Man's Fear' and made reality by James Ernest. A pure abstract game in the same family as Chess, Go, and Mancala, players in Tak attempt to make a road of their pieces connecting two opposite sides of the board.


Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$37.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Tash-Kalar: Arena of Legends Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings. The game includes three different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards. Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc. In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score. The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.
2-4 Players
Ages 12+
60 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$34.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
The Duke Levy. Maneuver. Conquer.

The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.
2 Players
Ages 13+
30-45 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$25.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Tsuro Create your own journey with Tsuro, the Game of the Path. Place a tile and slide your stone along the path created, but take care. Other player's paths can lead you in the wrong direction - or off the board entirely. Find your way wisely to succeed. Stay the path - your journey begins here.
2 - 8 Players
Ages 8+
15 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$19.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.
Tsuro of the Seas The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.

Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.

What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then rolls one die. On 1-5, the tile either rotates or moves in a specific direction. On a 6, a new daikaiju tile is added to the board.

If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...

2-8 Players
Ages 8+
30 Minutes

Please note that our web store inventory and pricing do not reflect the pricing and stock in our brick and mortar stores.
$26.99
Add To Cart
Out of stock.
US Shipping Only
US Shipping Only
Due to export restrictions, this item may only be shipped to addresses in the United States, APO/FPO addresses, and Puerto Rico.

« Prev Next »